![]() |
![]() |
![]() |
/-/S'pht-Translator-Active/-/ |
![]() | Re: Marathon Infinity: the Story: the Intro | |
![]() | Posted By: Philtron | Date: 12/8/20 4:29 p.m. |
![]() | In Response To: Re: Marathon Infinity: the Story: the Intro (VikingBoyBilly) : Bungie went to a lot of effort to remove non-diegetic abstractions, going
Yeah, but Infinity is a different game. Btw, M1's HUD took up so much space simply to reduce processing power. It was a common trick of the era.
|
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | |
![]() | ![]() |
![]() |
![]() | Replies: |
![]() | |
![]() | ![]() |
![]() |
![]() |
|
![]() | Problems? Suggestions? Comments? Email maintainer@bungie.org Marathon's Story Forum is maintained with WebBBS 5.12. |