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|  | /-/S'pht-Translator-Active/-/ | 
|  | Re: Marathon Infinity: the Story: the Intro | |
|  | Posted By: Philtron | Date: 12/8/20 4:29 p.m. | 
|  | In Response To: Re: Marathon Infinity: the Story: the Intro (VikingBoyBilly) : Bungie went to a lot of effort to remove non-diegetic abstractions, going
 Yeah, but Infinity is a different game. Btw, M1's HUD took up so much space simply to reduce processing power. It was a common trick of the era.
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