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Re: Marathon Infinity: the Story: the Intro | ||
Posted By: Aaron Freed | Date: 12/9/20 4:57 p.m. | |
In Response To: Re: Marathon Infinity: the Story: the Intro (VikingBoyBilly) : I rest my case. It cannot be done. It can't be done because no one has any idea what the hell you're asking for. : Show me 1025 games released after 1995 with HUDs that take up less than 75%
So, in order: 1. Marathon 1 was released on December 21, 1994. Games released more than a year after Marathon 1 aren't really relevant to a discussion of what was typical when Marathon 1 was released. The reigning first-person shooter when M1 came out was most certainly still Doom, which had come out on December 10, 1993. As for what was typical of "games released after 1995", Duke Nukem 3D came out in January 1996, and Quake came out in June 1996. I don't think I need to follow a mention of these release dates with a dissertation on the advancement of 3D rendering engines; I will simply note that this is an apples-and-oranges comparison. Perhaps you meant to ask for games that were released *before* 1995. Which is almost the exact opposite of what you wrote. 2. Marathon 1's vanilla HUD takes up almost exactly 70% of a 640x480 display. Are you asking about game HUDs that take up 70% *or more* of screen space? Because, again, that's almost the exact opposite of game HUDs that take up *under* 75% of screen space. 3. Marathon 2's vanilla HUD takes up 640x160 pixels, or exactly 1/3 of the screen, in its vanilla 640x480 resolution, which is very definitely under 75% of the screen space. It was released in 1995, and I'm certain that its HUD size was not an accident. 4. You're asking us to list *1,025* games that fit whatever criteria you actually meant to ask for? I doubt anyone will ever be bothered listing that many games on this decrepit old forum for any reason, sorry. You could promise me all the gold in Fort Knox and I probably still wouldn't bother. 5. Vanilla Infinity map format only allows 1,024 polygons, so your request here: : In addition to this, I want them each represented by a polygon, with the name
Is literally impossible. It only became possible to surpass the 1,024-polygon limit in Aleph One. (There may also be an annotation limit on Infinity maps, but I doubt anyone has ever had any reason to try placing 1,025 annotations on an Infinity map to find out.) I'm almost certain that at least one (and probably more than one) part of the second paragraph I quoted above is a typo, but I can't parse the point you were trying to make, and while I can't speak definitively for Durandal_1707, their baffled "...........what?" certainly reads as though they couldn't parse it either.
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