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Re: I escaped the pyramid without a lead box | ||
Posted By: W'rkncacnter | Date: 2/5/19 5:18 p.m. | |
In Response To: Re: I escaped the pyramid without a lead box (Shining Raven) : I think you might be misunderstanding my idea. Since PiD maps are only 32x32
: I did this to some MPiD maps to show you what I mean. Here's a Weland view of
: With sold lines in front of pillars Never Stop Firing looks like this:
: I realise it's probably too late for you to go and change how you did all the
OK, I definitely wasn't understanding before. I really like this idea and I'm going to try to make it work. I'm still pretty concerned about the solid lines in front of pillars looking really bad. This is what ground floor looks like if I just turn solid lines on and get rid of the black:
If that's as good as I could do, would that be an improvement over what it was before?
I can try raising the floors a bit, but I had experimented with that before and you could definitely see the seam in game. Not sure what the best option is here. If I can make it look OK in game, I'd probably switch to this method if it works as you describe. I can regenerate the maps pretty easily if I change something like that. : I was thinking A1 would handle displaying the text, so you wouldn't need any
I'm not currently using A1 to display the text. It could be done, but it'd be some work. It'd still need all new images if you don't like how white the images are though, since the picture of the item is part of each image. I don't care about this enough to put effort into it, but if someone were to come up with a dark theme HUD after release, they could put it on s7 and give people a choice of which they prefer or something. I'm trying to structure the plugins so that they can be swapped out on the off chance anyone wants to improve anything.
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