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Re: PiD Weapon Damage | ||
Posted By: PerseusSpartacus | Date: 6/20/12 4:44 p.m. | |
In Response To: PiD Weapon Damage (Ron Hunsinger) So I presume, based on what your post says, that PiD uses a variant of the hitscan method to simulate player-made bullets? I say 'variant' because normal hitscan is where the gun fires a straight line. However, in the case of Frag Cartridges and the Violet Crystal, we fire a sort of cone, covering an area rather than a single line. Also, could you give us the code for the damage done by monster attacks? Cheers,
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Replies: |
PiD Weapon Damage | Ron Hunsinger | 6/20/12 4:12 p.m. | |
Re: PiD Weapon Damage | PerseusSpartacus | 6/20/12 4:44 p.m. | |
Re: PiD Weapon Damage | Ron Hunsinger | 6/20/12 7:27 p.m. | |
Re: PiD Weapon Damage | Ron Hunsinger | 6/20/12 7:38 p.m. | |
Re: PiD Weapon Damage | Earthtopus | 6/23/12 6:19 p.m. | |
Re: PiD Weapon Damage | Earthtopus | 6/23/12 6:21 p.m. | |
Re: PiD Weapon Damage | Ron Hunsinger | 6/23/12 11:56 p.m. | |
Re: PiD Weapon Damage | Earthtopus | 6/26/12 10:18 a.m. | |
Re: PiD Weapon Damage | Ron Hunsinger | 6/26/12 9:44 p.m. |
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