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![]() | Re: The Bob Cluster Phenomena | |
![]() | Posted By: PerseusSpartacus | Date: 4/14/12 11:23 a.m. |
![]() | In Response To: Re: The Bob Cluster Phenomena (Godot) : I'll let the engine experts answer your questions with more aplomb than me. : But every action in Marathon is determined (predetermined) by the player's
: On a side note and taking this to its logical conclusion there must be a
Aye. Shall we send our knights to find it? ;) Actually, you're not taking into account the fact that monsters don't do the same thing every time. Monster movements, at times, seem to be quite random, dictated only by the rule of paths and path-building. If the "perfect game of Marathon" involves not getting blocked by a monster and/or not getting wounded, then there is no "perfect game". This is probably especially true for The Rose; even if the Pfhor and Hulks were simply chasing after their foes, the Bobs move completely randomly (aside from being dictated by paths, of course), thus making the Pfhor and Hulks move in completely unpredictable ways and preventing such a "perfect game" from existing. You'd have to be really, really, really lucky and know the perfect set of keystrokes in order to achieve such a "perfect game of Marathon". Returning to the subject of 'monster paths', I made myself a diagram of where the monster paths were in the main area of The Rose, and after counting the paths on one side, multiplying by two (the number of paths is the same on each side of the underpass) and adding one (the path that goes through the middle of the underpass), I believe the number of paths is 37. Unfortunately, HTML has to be able to find the diagram online, but I can't put it up. :( Interesting fact: there are two Pentagrams, made out of Monster paths, on each side of the underpass. If you make your own diagram, you'll see what I mean. Still Eating the Path,
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![]() | Replies: |
![]() | The Bob Cluster Phenomena | PerseusSpartacus | 4/13/12 8:38 p.m. |
![]() | Re: The Bob Cluster Phenomena *LINK* | PerseusSpartacus | 4/13/12 9:35 p.m. |
![]() | Re: The Bob Cluster Phenomena | Godot | 4/13/12 10:49 p.m. |
![]() | Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/14/12 11:23 a.m. |
![]() | Re: The Bob Cluster Phenomena | Quantum | 4/14/12 2:31 p.m. |
![]() | Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/14/12 3:26 p.m. |
![]() | Re: The Bob Cluster Phenomena | treellama | 4/15/12 6:49 a.m. |
![]() | Re: The Bob Cluster Phenomena | treellama | 4/15/12 6:47 a.m. |
![]() | Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/15/12 10:59 a.m. |
![]() | Re: The Bob Cluster Phenomena | treellama | 4/15/12 1:17 p.m. |
![]() | Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/15/12 3:45 p.m. |
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