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Re: The Bob Cluster Phenomena | ||
Posted By: PerseusSpartacus | Date: 4/15/12 3:45 p.m. | |
In Response To: Re: The Bob Cluster Phenomena (treellama) : First you have to define what a perfect game is. Obviously, a perfect game
: Depending on the definition, it's even possible there are multiple
I think a perfect game would definitely have these requirements: expend the least amount of ammo possible, take the least amount of damage possible, kill every monster possible and show all secrets, if possible. : It would be an interesting experiment to focus on just one level, and one
Now we just need to find a way to control how Marathon picks the seed. It's got to be somewhere in the code, but where? Perhaps someone could make a Lua script for Aleph One that forces the game to use a particular seed? Oh, seeds, delicious, at least if you're a Vidmaster. ;) Salut,
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Replies: |
The Bob Cluster Phenomena | PerseusSpartacus | 4/13/12 8:38 p.m. | |
Re: The Bob Cluster Phenomena *LINK* | PerseusSpartacus | 4/13/12 9:35 p.m. | |
Re: The Bob Cluster Phenomena | Godot | 4/13/12 10:49 p.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/14/12 11:23 a.m. | |
Re: The Bob Cluster Phenomena | Quantum | 4/14/12 2:31 p.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/14/12 3:26 p.m. | |
Re: The Bob Cluster Phenomena | treellama | 4/15/12 6:49 a.m. | |
Re: The Bob Cluster Phenomena | treellama | 4/15/12 6:47 a.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/15/12 10:59 a.m. | |
Re: The Bob Cluster Phenomena | treellama | 4/15/12 1:17 p.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/15/12 3:45 p.m. |
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