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Re: The Bob Cluster Phenomena | ||
Posted By: Quantum | Date: 4/14/12 2:31 p.m. | |
In Response To: Re: The Bob Cluster Phenomena (Godot) : I'll let the engine experts answer your questions with more aplomb than me. : But every action in Marathon is determined (predetermined) by the player's
: On a side note and taking this to its logical conclusion there must be a
: Cheers
Don't some monster actions depend on a (P)RNG? If so, the saved film would also store the seed for that. There might be a perfect game for every unique seed, though. If so, what type of number is used for the seed value? What's the word size on the relevant processors? Multiply that by 72 (or 74, counting co-op levels from Infinity) and you get the number of unique perfect games.
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Replies: |
The Bob Cluster Phenomena | PerseusSpartacus | 4/13/12 8:38 p.m. | |
Re: The Bob Cluster Phenomena *LINK* | PerseusSpartacus | 4/13/12 9:35 p.m. | |
Re: The Bob Cluster Phenomena | Godot | 4/13/12 10:49 p.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/14/12 11:23 a.m. | |
Re: The Bob Cluster Phenomena | Quantum | 4/14/12 2:31 p.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/14/12 3:26 p.m. | |
Re: The Bob Cluster Phenomena | treellama | 4/15/12 6:49 a.m. | |
Re: The Bob Cluster Phenomena | treellama | 4/15/12 6:47 a.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/15/12 10:59 a.m. | |
Re: The Bob Cluster Phenomena | treellama | 4/15/12 1:17 p.m. | |
Re: The Bob Cluster Phenomena | PerseusSpartacus | 4/15/12 3:45 p.m. |
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