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Re: phor far lam
Posted By: Blake37Date: 12/28/07 6:26 p.m.

In Response To: Re: phor far lam (Forrest of B.org)

: Ok, I've put another terminal (with the same message as the one by the main
: gate) next to the 2x charger over on the east side of the map, near where
: you begin. I've bent that little dead-end passageway where that charger
: and terminal are a bit, so nobody has a direct line of sight on the
: terminal, and I've made one poly in there monster-impassible so nobody
: will follow you into the nook at the end. So, you should safely be able to
: read that terminal now.

That sounds good.

: Hmm... other opinions anyone? I had a few people specifically request some
: forewarning, but I tried to be vague enough about it that, combined with
: everybody in Marathon terminals always saying "do this now ASAP and
: then hurry up before shit explodes" when it's not actually that
: urgent, players would still be surprised when things actually started
: exploding around them.

: "We Met Once In The Garden": Yeah, this level never felt as
: difficult and epic as I wanted it to... this was supposed to be *the*
: climactic battle of the game, but it's easier than the previous level, and
: I'm not really sure why. I tried adding a shit ton of monsters to it but
: that didn't really help. Any suggestions?

Well, it's pretty easy to get back up to the start and recharge. The other thing I'd say is to make the pervious levels a little easier, so this one feels harder.

: I thought I set all the monsters on this level to ignore the player, since
: the jumping puzzle by itself is pretty tricky and you can still get caught
: in the crossfire anyway. I should double check that... or should I?
: Opinions anyone: monsters should attack or no?

I don't think monsters should attack, because that would be too crazy, maybe if a few did or something it would be cool. Right now (I just played the level) the headlesses will attack, but not aggressivly. The enforcers, however, like to snipe at you with their flame guns (speaking of which, some of the flame enforcers appear to carry scatter guns) which has the potential to be a source of irritation.

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Pre-2004 Posts

Replies:

phor far lamBlake37 12/26/07 7:35 p.m.
     Re: phor far lamForrest of B.org 12/26/07 8:34 p.m.
           Re: phor far lamBlake37 12/27/07 4:38 a.m.
                 Re: phor far lamForrest of B.org 12/27/07 12:40 p.m.
                       Re: phor far lamBlake37 12/27/07 1:00 p.m.
                             Re: phor far lamForrest of B.org 12/27/07 3:04 p.m.
                                   Re: phor far lamBlake37 12/27/07 3:29 p.m.
                                         Re: phor far lamForrest of B.org 12/27/07 3:52 p.m.
                                               Re: phor far lamBlake37 12/28/07 1:49 p.m.
                                                     Re: phor far lamForrest of B.org 12/28/07 5:52 p.m.
                                                           Re: phor far lamBlake37 12/28/07 6:26 p.m.
                                                                 Re: phor far lamBlake37 12/29/07 10:01 a.m.
                                                           Re: phor far lampatrick 12/29/07 1:03 a.m.
           Wait, didn't fix itBlake37 12/27/07 6:17 a.m.
                 Re: Wait, didn't fix ittreellama 12/27/07 6:36 a.m.
                       Re: Wait, didn't fix itBlake37 12/27/07 7:01 a.m.
                             Re: Wait, didn't fix ittreellama 12/27/07 7:22 a.m.
                                   Re: Wait, didn't fix itBlake37 12/27/07 7:47 a.m.
                                         Re: Wait, didn't fix itForrest of B.org 12/27/07 12:42 p.m.
                                               Re: Wait, didn't fix itBlake37 12/27/07 12:55 p.m.

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Pre-2004 Posts

 

 

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