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Posted By: MrHen | Date: 12/19/06 5:44 a.m. | |
In Response To: Re: right, yeah, that is the identity problem (Forrest of B.org) : When I'm talking about "me" or "you" or "your
Ohhh... okay, that helps. I do not see "me" or "you" or "my ancestor" as enduring 4D objects. At least, not yet. Things get way too messy metaphysically. I am considering time as a dimension, but I do not think of something as holding "volume" in that other dimension. The reason for this is because my models of identity begin to break down if I do. : That was the gist of my
Oh, okay. My answer is still really complicated, and I think it was in the other post. : As a four
This does not happen in my model. Things do not "extend" into the past. You can look at the past and say, "that is me," but that is not the same you that was there. The same thing happens when you look at your physical body. If you take a 2D plane from top to bottom and show it to someone, no-one will consider it you. You are not there. Nowhere in your body can "you" be found. You can replace every single part of your body (which we basically do, if I remember correctly) and still be the same person. We have changed, but we are still the same identity. Temporally, the same thing happens. Instead of thinking about things extending into the past to match up with the spacial dimensions I explain things without extending in any of the dimensions. Those extensions are nothing more than us trying to identity things. When you break it all apart, you can see the changes. It makes sense to explain you as extending backward roughly twenty-four years, but that extension is not necessarily stable or locked in. Just like your extensions in the spacial dimensions are constantly changing, shifting, moving. : But I, my body, does not move through time; for movement is a change, and
There are already other dimensions. In fact, we have three of them. Why do these not work for moving through time? And change happens anyway. Why does your model suddenly "stop"? What defines it? : However, my perception appears to "move" through time; or time
That makes sense, but I see movement in time in the same way as I see movement in the other three dimensions. You can take a snapshot of any point in the graphic novel and notice that nothing is moving. But things do move. This is nothing more than Xeno's paradox applied to another dimension. This is where Calculus comes in. Movement in the spacial dimensions can be stop-framed at any point of there travel. At any point, you can look back and say, "they are not moving." Time is the same way. It just gets weird when using the words "looking back" because we are not actually looking back in time to see time, we are looking at the over all change. Your 4D models make sense, and it is a rather cool way to see things. But you are right, in that model, there is no change. Nothing moves, nothing actually does anything. It is merely a projection of change that the time-god could see if he cared to. But the implications of that are really strange in metaphysical terms. But now I understand why you see things as either a time-loop or hyper-time. If I had to take a pot-shot at what the fundamental difference is between our two models, I would guess it is because I see the model as nothing but constant change and you see it as a stable arena with no change at all. Interesting. Your model is pretty cool, actually. :) It still does not solve my identity problem, however. Actually, it makes it worse. But whatever. :P : Perhaps a better highway analogy would be to speak of highways themselves,
Yeah, that makes sense. In my view, this example makes no sense because the highway is not moving. This is why I kept trying to put cars on the highway. : (This everything-is-a-4D-object thing is why I said is makes no sense for
Again, this makes sense in your everything-is-a-4D-object model. In my model it would make no sense to try and bend the highway back on itself because the highway is the axis. This sort of paradox only happens when moving things around in 1D space. Moving back in time would require "pushing" things out of the way while traveling. It would be like swimming: the water must move out of the way. This completely botches everything in terms of space, but it would work itself out because everything is fluid. The only problem would be a head-on collision where two time-travelers would be heading in the opposite direction and neither would move out of the way. Just like trying to drive backwards on a highway. No one every said time-travel was safe. :) The movement to dodge things when traveling on the time-axis is already in place because of the three spacial dimensions. And like I mentioned earlier, this already happens on an extremely small scale. They have proven that people can slow down there rate of movement in regards to time. The objects "passing" them on the fourth dimension did not run into them. : If these highways could talk to each other, spelling words out in the
Right, yeah, that again makes sense in your model. In my model nothing really "exists" in that sense. What we call a highway is nothing more than a label for what we think is a three (or four) dimensional object. : Us being able to see the highway as a 2D image, with time being another
Yeah, that makes sense. In my model what you just described is redundant. :P So, in your model, this hyper-time works like Star Trek's wormhole? It is just a point-to-point jump from one time to another? : So, going back a bit, when I asked if there is a time when your
:P I happen to enjoy metaphysics. And since my model is nothing but change, identity metaphysics are rather important. : I'm basically asking if the past
Saying the "past" really exists is a misconception. It would be like asking if a particular plane "exists" in 3D space. Of course it exists, but that means nothing about what exists on the plane. The past exists, but the past is nothing more than a measurement on an axis. Time is nothing but a measurement. It has no spacial qualities and nothing can exist in terms of time alone. Each, individual object requires a four-point coordinates. It has an exact position in all four dimensions: three spacial, one temporal. The object, at that point, will not be there if you change any of the coordinates. If you knew how to identify my ancestor by mapping some function to the coordinates, you could "find" him. He would have a range and a domain and all that mathematical goo.
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Replies: |
The Garden of Forking Paths | Document | 11/29/06 8:50 p.m. | |
Re: The Garden of Forking Paths | Forrest of B.org | 11/29/06 10:11 p.m. | |
*sniff* Duality *sniff *NM* | treellama | 11/30/06 2:51 a.m. | |
That's not fair. | RyokoTK | 11/30/06 5:26 a.m. | |
Re: That's not fair. | McNutcase | 11/30/06 5:40 a.m. | |
Re: That's not fair. | RyokoTK | 11/30/06 8:51 a.m. | |
Re: That's not fair. | McNutcase | 11/30/06 9:25 a.m. | |
Re: That's not fair. | RyokoTK | 11/30/06 9:59 a.m. | |
Re: That's not fair. | D-M.A. | 11/30/06 10:05 a.m. | |
Re: That's not fair. | RyokoTK | 11/30/06 10:22 a.m. | |
Ahaa, I see what you mean now, point taken. *NM* | D-M.A. | 11/30/06 10:33 a.m. | |
define "well" | MrHen | 11/30/06 10:24 a.m. | |
Re: define "well" | RyokoTK | 11/30/06 11:31 a.m. | |
Re: define "well" | Aaron Sikes | 11/30/06 12:19 p.m. | |
Re: define "well" | Forrest of B.org | 11/30/06 1:26 p.m. | |
Re: define "well" | Aaron Sikes | 12/1/06 6:01 a.m. | |
Mmm... House of Leaves | MrHen | 11/30/06 8:00 a.m. | |
Re: The Garden of Forking Paths | Vid Boi | 11/30/06 8:13 a.m. | |
Re: The Garden of Forking Paths | sdwoodchuck | 11/30/06 12:39 p.m. | |
So, what was your conclusion? *NM* | Frungi | 11/30/06 3:57 p.m. | |
Re: So, what was your conclusion? | sdwoodchuck | 11/30/06 6:18 p.m. | |
in your theory, the dreams... | MrHen | 12/1/06 4:44 a.m. | |
Re: in your theory, the dreams... | thermoplyae | 12/1/06 6:42 a.m. | |
Re: So, what was your conclusion? | Frungi | 12/4/06 6:31 p.m. | |
Re: So, what was your conclusion? | Forrest of B.org | 12/4/06 9:07 p.m. | |
Time Travel and the Psychology of Gods | Forrest of B.org | 12/4/06 9:25 p.m. | |
Re: Time Travel and the Psychology of Gods | Frungi | 12/5/06 8:46 a.m. | |
Re: Time Travel and the Psychology of Gods | Forrest of B.org | 12/5/06 4:29 p.m. | |
heck, I would buy 'em | MrHen | 12/5/06 6:39 p.m. | |
Philosophy anyone? | Icarus | 12/6/06 8:29 a.m. | |
Re: Philosophy anyone? | Forrest of B.org | 12/6/06 10:46 a.m. | |
Re: The Garden of Forking Paths *LINK* | Hamish Sinclair | 12/2/06 5:06 a.m. | |
Re: The Garden of Forking Paths | Document | 12/2/06 6:17 p.m. | |
Re: The Garden of Forking Paths | Document | 12/4/06 7:03 p.m. | |
Official Bungie Canon? | Shoeless | 12/7/06 7:00 a.m. | |
Re: Official Bungie Canon? | Bob-B-Q | 12/7/06 10:14 a.m. | |
Define "all" | MrHen | 12/7/06 10:20 a.m. | |
Re: Define "all" | Document | 12/7/06 4:20 p.m. | |
Re: Define "all" | Document | 12/7/06 4:21 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/11/06 10:28 a.m. | |
Re: Official Bungie Canon? | Shoeless | 12/11/06 12:00 p.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/11/06 12:03 p.m. | |
Re: Official Bungie Canon? | MrHen | 12/11/06 1:45 p.m. | |
Re: Official Bungie Canon? *LINK* | Frungi | 12/11/06 3:22 p.m. | |
uh, thanks... | MrHen | 12/11/06 6:01 p.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/11/06 9:44 p.m. | |
I like being confused... | MrHen | 12/12/06 5:13 a.m. | |
Re: I like being confused... | Forrest of B.org | 12/12/06 3:53 p.m. | |
Re: I like being confused... | Frungi | 12/12/06 5:51 p.m. | |
Re: I like being confused... | Forrest of B.org | 12/12/06 9:42 p.m. | |
timelines and their glory | MrHen | 12/13/06 5:14 a.m. | |
Re: timelines and their glory | Forrest of B.org | 12/13/06 8:05 a.m. | |
Mmm... trippy... | MrHen | 12/13/06 8:20 a.m. | |
Re: timelines and their glory | Frungi | 12/13/06 1:43 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/12/06 12:37 p.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/12/06 4:02 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/12/06 4:43 p.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/12/06 9:52 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/13/06 4:17 p.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/13/06 6:06 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/16/06 5:42 p.m. | |
what? why? | MrHen | 12/16/06 5:47 p.m. | |
Re: Official Bungie Canon? | kyjel | 12/16/06 6:40 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/17/06 4:13 p.m. | |
Re: Official Bungie Canon? | Frungi | 12/18/06 5:09 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/18/06 8:47 p.m. | |
Re: Official Bungie Canon? | Frungi | 12/18/06 9:22 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/22/06 9:58 a.m. | |
questions and answers | MrHen | 12/22/06 12:44 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/22/06 1:24 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/18/06 10:21 p.m. | |
rabbit trail, sorry... | MrHen | 12/13/06 5:23 a.m. | |
Re: rabbit trail, sorry... | Chris Biberstein | 12/13/06 4:29 p.m. | |
and the problem was... where? | MrHen | 12/13/06 7:06 p.m. | |
Re: and the problem was... where? | Forrest of B.org | 12/13/06 9:13 p.m. | |
ah, my bad. I understand. :) *NM* | MrHen | 12/14/06 4:54 a.m. | |
Re: ah, my bad. I understand. :) | Forrest of B.org | 12/14/06 1:22 p.m. | |
I am the same way. ;) | MrHen | 12/15/06 5:18 a.m. | |
Re: I am the same way. ;) | Forrest of B.org | 12/15/06 7:27 a.m. | |
Branching | MrHen | 12/15/06 9:46 a.m. | |
Re: Branching | Forrest of B.org | 12/15/06 11:04 a.m. | |
Actually, I think I did understand. | MrHen | 12/15/06 4:32 p.m. | |
Re: Actually, I think I did understand. | Forrest of B.org | 12/17/06 11:55 a.m. | |
Oh, okay, then we do disagree. | MrHen | 12/17/06 6:50 p.m. | |
Re: Oh, okay, then we do disagree. | Forrest of B.org | 12/17/06 10:08 p.m. | |
so where do you get hyper-time? | MrHen | 12/18/06 5:13 a.m. | |
Re: so where do you get hyper-time? | Forrest of B.org | 12/18/06 8:20 a.m. | |
whoops... no... that is not what I meant. | MrHen | 12/18/06 9:49 a.m. | |
Re: whoops... no... that is not what I meant. | Forrest of B.org | 12/18/06 1:58 p.m. | |
right, yeah, that is the identity problem | MrHen | 12/18/06 4:41 p.m. | |
Re: right, yeah, that is the identity problem | Forrest of B.org | 12/18/06 9:55 p.m. | |
ohhh... | MrHen | 12/19/06 5:44 a.m. | |
Re: ohhh... | Forrest of B.org | 12/19/06 9:20 a.m. | |
back to the math ;) | MrHen | 12/19/06 11:07 a.m. | |
Re: back to the math ;) | Forrest of B.org | 12/19/06 1:36 p.m. | |
wait, so my model is too... real? ;) | MrHen | 12/22/06 1:57 p.m. | |
Sort of. | Forrest of B.org | 12/22/06 3:22 p.m. | |
and the light turns on... | MrHen | 1/7/07 4:41 p.m. | |
Re: and the light turns on... | Forrest of B.org | 1/8/07 8:12 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/13/06 8:11 a.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/13/06 4:34 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/14/06 8:01 a.m. | |
Re: Official Bungie Canon? | Frungi | 12/15/06 8:02 a.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/15/06 8:51 a.m. | |
Re: Official Bungie Canon? | Frungi | 12/15/06 9:22 a.m. | |
hehe, Infinity | MrHen | 12/15/06 9:51 a.m. | |
Re: hehe, Infinity | Forrest of B.org | 12/15/06 11:16 a.m. | |
Re: hehe, Infinity | treellama | 12/15/06 12:18 p.m. | |
Re: hehe, Infinity | Forrest of B.org | 12/15/06 1:15 p.m. | |
Re: hehe, Infinity | treellama | 12/15/06 2:09 p.m. | |
Re: hehe, Infinity | Forrest of B.org | 12/15/06 3:15 p.m. | |
Re: hehe, Infinity | treellama | 12/15/06 4:12 p.m. | |
Re: hehe, Infinity | Frungi | 12/15/06 6:34 p.m. | |
Re: hehe, Infinity | treellama | 12/16/06 3:38 a.m. | |
So... do I have this right? | MrHen | 12/16/06 6:35 a.m. | |
Re: So... do I have this right? | treellama | 12/16/06 11:25 a.m. | |
Re: hehe, Infinity | treellama | 12/15/06 2:21 p.m. | |
Re: Official Bungie Canon? | treellama | 12/15/06 9:55 a.m. | |
Re: Official Bungie Canon? | McNutcase | 12/15/06 11:12 a.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/15/06 1:20 p.m. | |
Re: Official Bungie Canon? | McNutcase | 12/15/06 9:32 a.m. | |
Re: Official Bungie Canon? | MrHen | 12/15/06 9:49 a.m. | |
Re: Official Bungie Canon? | treellama | 12/15/06 9:56 a.m. | |
Re: Official Bungie Canon? | McNutcase | 12/15/06 11:09 a.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/15/06 1:34 p.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/15/06 1:39 p.m. | |
Re: Official Bungie Canon? | ukimalefu | 12/15/06 6:29 p.m. | |
Re: Official Bungie Canon? | McNutcase | 12/15/06 10:23 p.m. | |
awesome, thanks! *NM* | MrHen | 12/16/06 6:49 a.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/16/06 5:51 p.m. | |
Re: Official Bungie Canon? | kyjel | 12/16/06 7:08 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/18/06 8:36 p.m. | |
Re: Official Bungie Canon? | Frungi | 12/18/06 9:48 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/22/06 10:00 a.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/22/06 10:19 a.m. | |
what he said | MrHen | 12/22/06 12:38 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/18/06 10:23 p.m. | |
*sigh* | MrHen | 12/17/06 5:08 a.m. | |
Re: Official Bungie Canon? | Frungi | 12/11/06 3:35 p.m. | |
Re: Official Bungie Canon? | Chris Biberstein | 12/12/06 12:23 p.m. | |
Re: Official Bungie Canon? | Shoeless | 12/13/06 7:56 a.m. | |
Re: Official Bungie Canon? | Forrest of B.org | 12/13/06 8:32 a.m. | |
another example (albeit overused) | MrHen | 12/13/06 8:57 a.m. | |
Re: The Garden of Forking Paths *LINK* | irons | 2/23/18 1:11 a.m. | |
LOKE *NM* | W'rkncacnter | 2/23/18 4:06 p.m. | |
Re: LOKE *NM* *LINK* | irons | 2/23/18 4:14 p.m. | |
LOKE *NM* *NM* *NM* *NM* *NM* *LINK* | W'rkncacnter | 2/23/18 11:09 p.m. | |
Re: LOKE *NM* *LINK* | irons | 2/24/18 3:31 a.m. |
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