: I like the way they randomly teleport in, remeber, Leela said that the attack
: was very disorginized, due to the marathons massive size. And why not
: enginering? Makes sense to go to the power sources and what not and try to
: cut them off.
: I like how the M1 troopers are back for this version.
: Human things do tend to be symmetrical, and this is a funcutional area as
: well.
: I think that it is a bit dull, but adds a bit of realism to the plot thus
: far.
I think an ideal map would have a balance of realism and creative design. Realism gets boring, but too much liberty in design can make people say, "What the hell was THAT?" (Marathon 1, anyone?). Not that creative design is bad, I think it's awesome, and it's what us mapmakers live to do, but I think it looks better with some sort of realism. The extent to which the maps in Ch1 are symmetrical and "realistic" far oversteps these boundaries, I think, and get a bit dull.