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Re: Volunteer Series for Eternal?
Posted By: Forrest of B.orgDate: 1/2/05 7:36 p.m.

In Response To: Re: Volunteer Series for Eternal? (Luke9)

: x# of Pfhor in storage hallways behind timed platforms for door?

: First door would open, let out, say, 5-10, second door 5 seconds later, third
: 5 seconds after that, etc. Doors would close after releasing the contents
: of the hallways, their textures would match that of the surrounding walls,
: would not be noticable by the player.

That sounds like a pretty good idea. Right now I have all the enemies generating down a hall with a broken elevator that the player can't get into, so I could just set up a long series of consecutive doors down that hallway (though I'd have to make it bigger) with groups of enemies behind them, and time the doors to open (and stay open) in sequence until all the enemies have poured out. Thanks!

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Pre-2004 Posts

Replies:

Volunteer Series for Eternal?sd 12/24/04 1:28 p.m.
     Re: Volunteer Series for Eternal?Elliott 12/26/04 8:55 a.m.
     Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 12:42 a.m.
           Re: Volunteer Series for Eternal?Steve Levinson 1/2/05 6:16 a.m.
                 Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 12:54 p.m.
                       Re: Volunteer Series for Eternal?Steve Levinson 1/2/05 1:36 p.m.
                             Re: Volunteer Series for Eternal?Dr. John Sumner 1/2/05 2:38 p.m.
                             Re: Volunteer Series for Eternal?blake37 1/2/05 3:30 p.m.
                                   Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 4:38 p.m.
                                         Re: Volunteer Series for Eternal?Luke9 1/2/05 6:17 p.m.
                                               Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 7:36 p.m.
                             Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 4:55 p.m.
                             Re: Volunteer Series for Eternal?Andrew Nagy 1/3/05 10:41 a.m.
                                   OpenGL windowed mode? How do you do that? *NM*Steve Levinson 1/3/05 12:00 p.m.
                                         Re: OpenGL windowed mode? How do you do that?Johannes Gunnar 1/3/05 12:15 p.m.

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Pre-2004 Posts

 

 

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