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Re: Volunteer Series for Eternal?
Posted By: Luke9Date: 1/2/05 6:17 p.m.

In Response To: Re: Volunteer Series for Eternal? (Forrest of B.org)

: If anybody knows how I can have a high, but limited, number of enemies flood
: in in a long continuous stream (not all at once), instead of trickling
: down a few at a time or infinitely overwhelming the player, please let me
: know.

x# of Pfhor in storage hallways behind timed platforms for door?

First door would open, let out, say, 5-10, second door 5 seconds later, third 5 seconds after that, etc. Doors would close after releasing the contents of the hallways, their textures would match that of the surrounding walls, would not be noticable by the player.

May still be a bit clumpy, rather than continous, if that's an issue, us something like first door is closest to the player, second further, etc.

Eh?

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Pre-2004 Posts

Replies:

Volunteer Series for Eternal?sd 12/24/04 1:28 p.m.
     Re: Volunteer Series for Eternal?Elliott 12/26/04 8:55 a.m.
     Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 12:42 a.m.
           Re: Volunteer Series for Eternal?Steve Levinson 1/2/05 6:16 a.m.
                 Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 12:54 p.m.
                       Re: Volunteer Series for Eternal?Steve Levinson 1/2/05 1:36 p.m.
                             Re: Volunteer Series for Eternal?Dr. John Sumner 1/2/05 2:38 p.m.
                             Re: Volunteer Series for Eternal?blake37 1/2/05 3:30 p.m.
                                   Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 4:38 p.m.
                                         Re: Volunteer Series for Eternal?Luke9 1/2/05 6:17 p.m.
                                               Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 7:36 p.m.
                             Re: Volunteer Series for Eternal?Forrest of B.org 1/2/05 4:55 p.m.
                             Re: Volunteer Series for Eternal?Andrew Nagy 1/3/05 10:41 a.m.
                                   OpenGL windowed mode? How do you do that? *NM*Steve Levinson 1/3/05 12:00 p.m.
                                         Re: OpenGL windowed mode? How do you do that?Johannes Gunnar 1/3/05 12:15 p.m.

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Pre-2004 Posts

 

 

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