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Re: PF Volunteers – Stewards of the Enigma
Posted By: Adam AshwellDate: 9/5/04 2:24 a.m.

In Response To: Re: PF Volunteers – Stewards of the Enigma (Andrew)

: I'm glad that you enjoyed playing the beta of PF. Matt and I are trying to
: combine all of are fixes and it is a daunting task. Hopefully we can get
: our revised version out shortly and an AO port not to long after that.
: Matt and I both butchered most of our levels to meet the stringent M1
: requirements. So hopefully in an AO version we can expand the levels to
: their full potential. I've enjoyed reading all of the comments and thank
: everyone for their time.

: Andrew

What ARE the M1 requirements? Still 1024 polys? In AO, it is theoretically possible to have unlimited polys, but Forge, the only real usable mapmaking tool, still uses the Infinity engine, and therefore has all the limits of Infinity. That doesn't mean you can't make views Infinity can't handle, because you can just make some lines non-transparent when you go into Visual Mode so that it won't crash Forge when you see it.

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Pre-2004 Posts

Replies:

PF Volunteers – Stewards of the EnigmaSteve Levinson 8/31/04 9:51 a.m.
     Re: PF Volunteers – Stewards of the EnigmaDr. John Sumner 8/31/04 12:09 p.m.
           Re: PF Volunteers – Stewards of the Enigmamattschenk 8/31/04 2:39 p.m.
                 Re: PF Volunteers – Stewards of the EnigmaSteve Levinson 9/1/04 9:49 a.m.
                       Re: PF Volunteers – Stewards of the EnigmaAndrew 9/4/04 3:18 p.m.
                             Re: PF Volunteers – Stewards of the EnigmaAdam Ashwell 9/5/04 2:24 a.m.
                                   Re: PF Volunteers – Stewards of the Enigmamattschenk 9/5/04 11:20 a.m.

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Pre-2004 Posts

 

 

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