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Re: PF Volunteers – Stewards of the Enigma
Posted By: mattschenkDate: 9/5/04 11:20 a.m.

In Response To: Re: PF Volunteers – Stewards of the Enigma (Adam Ashwell)

: What ARE the M1 requirements? Still 1024 polys?

Um, try 256 polys! Ouch, that's not much breathing room. Also, only 7 weapon slots, ONE physics model (merging a model forr each level will make some things AWESOME!! I can't wait to step into the later part of the 90s:) I can't remember monster/object numbers but I know it's far fewer than what AO can handle, as well as the low-res graphics, no ambient sounds, no true liquids, no tags for lights and/or platforms, no transparent textures, a tiny view screen....and the list continues.

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Pre-2004 Posts

Replies:

PF Volunteers – Stewards of the EnigmaSteve Levinson 8/31/04 9:51 a.m.
     Re: PF Volunteers – Stewards of the EnigmaDr. John Sumner 8/31/04 12:09 p.m.
           Re: PF Volunteers – Stewards of the Enigmamattschenk 8/31/04 2:39 p.m.
                 Re: PF Volunteers – Stewards of the EnigmaSteve Levinson 9/1/04 9:49 a.m.
                       Re: PF Volunteers – Stewards of the EnigmaAndrew 9/4/04 3:18 p.m.
                             Re: PF Volunteers – Stewards of the EnigmaAdam Ashwell 9/5/04 2:24 a.m.
                                   Re: PF Volunteers – Stewards of the Enigmamattschenk 9/5/04 11:20 a.m.

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Pre-2004 Posts

 

 

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