So, uh, no response to the texture suggestions? Well, I didn't expect much. I won't push the matter. I am, however, screwing around with Photoshop on the horizontal pipe texture from Set 4. I've made a cylindrical indentation (horizontal) along the bottom half, and I'm trying to see if I can get it to say "UESC MARATHON" in there or something, plus I'm adding a sort of red strip bar thing...
Okay, Forrest, I'm going to be honest. Levels 16 and 19 are nowhere. I'm sorry Forrest, but I can't stand working with these textures. I don't fully understand why, but, these textures just don't work for me. I can't seem to get the results that I want. I'm sorry, but, I'm not sure I'll be able ot finish these maps in any reasonable amount of time with these textures.
Thats pretty much why I would like those texture changes I suggested. Well, thats what I have to say. I'm going to keep trying, though. Maybe its just because I'm not in the "mode" for Set 5. Well, I'm sorry for complaining about this.
: While in Italy, I thought alot about Eternal.
: First of all: There's a map I would like "added" to Chapter 1
: whenever I get around to working on Chapter 1 again. I'd like a map
: centering around the bridge of the Marathon. Now, this will require slight
: story changes. Pretty much, I want a map between levels 8 and 9. In a
: story sense, Eternal would probably be better off without this, as its
: kinda unnecessary. But Eternal is also a scenario. So I'd like to request
: a tiny change to allow this. Okay, so, the player has deactivated the
: power distributor on level 8, and you've got to get into Tycho's core.
: However, there's a rather large problem: You can't get inside. Durandal
: controls the doors even to Tycho's own core, and he ain't helpin'.
: However, there is a way to get around this. In case something happened to
: Durandal rendering him unable to perform his duties, control of certain
: key areas can be routed from him to Tycho or Leela. This was never really
: expected to happen, so its not easy to do. There are several locations
: from which this (and other important things) can be done. However, all but
: the bridge are currently controlled by the Pfhor. Fortunately, the areas
: controlled by the Pfhor have been cut off from the command network (the
: command network is independent of the normal network; even while
: Engineering is not on the normal network, its still on the command
: network) from the bridge. So, the Pfhor are pushing to get inside the
: bridge. A rather confusing series of advances, retreats, attacks, and
: counter-attacks has left groups of humans and Pfhor scattered around the
: areas outside the bridge. The Pfhor have seized the lower area of the
: bridge itself, but the upper area is being held by security. And so, in
: the middle of this mess, the player is dropped in, to get to the upper
: bridge and route control of key functions to Tycho. I know this isn't
: really great in accordance to story, but I think it'd be a cool map. I
: think a good name for it would be "A Bridge Too Far" (kinda
: stupid, but I can't think of much better). Also, Hulks would be a good
: thing for this level (Hulks are trying to smash into the upper bridge).
: Well, what do you think?
: Second of all: Forrest, I think you've misunderstood the criticisms about the
: textures. The textures themselves are good. It's just that, we need more
: textures. I don't know if this will be done, or when, but, I think that
: you should screw the color system, and make more unique textures for each
: set. Keep what we have. For Set 4, stick with the grey textures and
: special textures. Add some more colorful details to the grey textures.
: Then make some more textures. Also, why not use some M1 textures for Set 4
: and Set 5? Tim Vogel's got 512x512 M1A1 textures. He's even got 1024x1024,
: but thats too much, in my opinion (Eternal's 512x512 are slow enough on my
: computer). Maybe make some modifications to the textures to suit you. If
: you like my suggestions, then, just do them whenever you feel like it. No
: hurry. Maybe for Eternal X or something. Overall, your textures rock.
: Just, we need some more variety. Oh, and, for Set 4 at least, bring back
: those two hallway textures you had made and had to dump. Those things
: kicked ass, man.
: So, thats my two cents. I dunno if these are practical, or whether or not
: you'll like them, but its just what's been going through my head.