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Re: Cool
Posted By: Adam AshwellDate: 8/28/04 1:45 a.m.

In Response To: Re: Cool (Forrest of B.org)

: Hmm... all the colors should have exactly the same light value, just a
: different hue. In fact the color variations were made by telling Photoshop
: to take a duplicate batch of the Oranges and hue-shift them 90 degrees,
: then shift another dupe batch 180, and another dupe batch 270, and another
: dupe batch desaturated. So I could make them ALL darker if you'd like (as
: it stands this batch is already significantly darker than the last).

Well, I would like just the greens to be a trifle darker. Is that possible? If not, then don't worry about it.

: Also - are you judging the lightness in Forge or in game? Cause Forge is
: probably making them lighter due to screwy CLUTs again. Damnit, why can't
: game developers just support true color!?

Well, both. But the new, darker textures help.

: Yay! You like them!

: Er wait... you didn't see the 512s? I uploaded them all... oh, you mentioned
: elsewhere that links were broken, I should look into that. For now, the
: 512s should be here:
: http://eternal.psyjnir.net/files/Shapes/Textures/TexturesV4/shuttles/512Set5.sit

I downloaded the 512x512 textures yesterday, and they're great. I played my map and Stark Raven Mad with them. They really do help give it a bit of a darker, more alien feel. A suggestion for the metal: this is a very vague suggestion, I know, but, you said you didn't know what to do with the metal: could you somehow make it more alien? I dunno, but, just regular metal looks a little out of place, especially with the changes you've made.

: I'm always open to making universal modifications to the textures like I did
: with these. These new ones just have a few modifications thrown into the
: batch process that generates the whole texture set: the blending mode on
: the Logos is different, I changed the Pipe template a little by
: group-overlaying and merging some wavy bevels into it, and the chitin base
: texture is overlayed with a scaled-up version of itself. Run it through
: the batch process and this new version came out. If you or anyone have
: some suggestions for, say, how to make the canvas base texture in Set 4
: more interesting (which I've already got a few ideas for), it's fairly
: easy to implement something like that. I just don't want to go changing
: around the whole way that the textures are made, and what kind of textures
: are in there, thus requiring a complete retexturing of all the levels.

: Speaking of which, I got your email suggestions for the Set 4 pipes, and it
: made me realize something: most of the "widgets" (pipes, lights,
: logos, etc) I have centered and not touching the edges so that you can
: insert a Light into the middle of some plain walls and then a Logo down
: the hall from there and they look like decals placed on an otherwise
: continuous wall. But the "pipes" (horizontal/vertical things -
: in Pfhor they are really more like vines, in Forerunner they are bars of
: light, etc) already can't loop around their ends with anything other than
: themselves, ie a plain wall would look wrong if a pipe just suddenly
: started in the middle of it. So I can add whatever other horizontal or
: vertical details I want to the appropriate "pipe" textures,
: giving you some much more interesting textures for hallways, elevator
: shafts and such.

You know, we really need to find a way around the 130 texture limit. I hate that damn thing. ::shakes fist at heavens::

: Yaay! We might make it after all!

[ Post a Reply | Message Index | Read Prev Msg | Read Next Msg ]
Pre-2004 Posts

Replies:

A Message to the Eternal Team (or anyone else)Forrest of B.org 8/23/04 12:52 a.m.
     Re: A Message to the Eternal Team (or anyone else)blake37 8/23/04 3:34 p.m.
     Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/23/04 5:42 p.m.
           Re: A Message to the Eternal Team (or anyone else)mneub12 8/23/04 5:53 p.m.
                 Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/23/04 6:35 p.m.
                       Re: A Message to the Eternal Team (or anyone else)mneub12 8/24/04 6:42 a.m.
                             Re: A Message to the Eternal Team (or anyone else)Andrew Nagy 8/24/04 7:12 a.m.
                                   Re: A Message to the Eternal Team (or anyone else)mneub12 8/24/04 7:58 a.m.
                                         Re: A Message to the Eternal Team (or anyone else)Andrew Nagy 8/24/04 9:22 a.m.
                                               Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/24/04 10:32 a.m.
                                                     Re: A Message to the Eternal Team (or anyone else)Andrew Nagy 8/24/04 5:00 p.m.
     MY HEAD JUST EXPLODED!!!D-M.A. 8/24/04 12:50 a.m.
           Re: MY HEAD JUST EXPLODED!!!Forrest of B.org 8/24/04 10:33 a.m.
     Re: A Message to the Eternal Team (or anyone else)Adam Ashwell 8/24/04 5:14 a.m.
           Re: A Message to the Eternal Team (or anyone else)Adam Ashwell 8/24/04 7:02 a.m.
                 Re: A Message to the Eternal Team (or anyone else)Steve Levinson 8/24/04 9:36 a.m.
                       Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/24/04 10:44 a.m.
                       Re: A Message to the Eternal Team (or anyone else)a disreputable source 8/24/04 4:57 p.m.
                             Yes!Steve Levinson 8/24/04 7:06 p.m.
                                   Forrest - Here's the dual liquid trickSteve Levinson 8/25/04 3:39 a.m.
                                         Re: Forrest - Here's the dual liquid trickAdam Ashwell 8/25/04 3:49 a.m.
                                               Re: Forrest - Here's the dual liquid trickSteve Levinson 8/25/04 9:07 a.m.
           Re: A Message to the Eternal Team (or anyone else)Adam Ashwell 8/25/04 6:18 a.m.
                 Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/26/04 4:41 p.m.
                       Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/26/04 5:23 p.m.
                             Re: A Message to the Eternal Team (or anyone else)Simon of team Sigma 8/26/04 5:53 p.m.
                                   Re: A Message to the Eternal Team (or anyone else)Forrest of B.org 8/26/04 6:25 p.m.
                             Revised Set5 shuttles/archives now online *NM*Forrest of B.org 8/26/04 6:17 p.m.
                                   Forrest, check your email -_- *NM*Simon of team Sigma 8/26/04 6:37 p.m.
                                   Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:02 a.m.
                                         Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:04 a.m.
                                               Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:09 a.m.
                                                     Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:10 a.m.
                                                           Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:14 a.m.
                                                                 Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:21 a.m.
                                                                       Re: Revised Set5 shuttles/archives now onlineblake37 8/27/04 3:24 a.m.
                                                                             Re: Revised Set5 shuttles/archives now onlineAdam Ashwell 8/27/04 3:26 a.m.
                                                                                   *BANG* reloads shotgunsblake37 8/27/04 3:30 a.m.
                                                                                         Re: *BANG* reloads shotgunsAdam Ashwell 8/27/04 3:38 a.m.
                                                                                               Re: *BANG* reloads shotgunsblake37 8/27/04 3:44 a.m.
                                                                                                     Thanks for the entertainment :) *NM*Steve Levinson 8/27/04 5:11 a.m.
                                                                                                           we'll be here till thursday! *NM*blake37 8/27/04 5:59 a.m.
                                   CoolAdam Ashwell 8/27/04 3:03 a.m.
                                         Re: CoolForrest of B.org 8/27/04 8:41 p.m.
                                               Re: CoolAdam Ashwell 8/28/04 1:45 a.m.
                                                     Re: CoolAdam Ashwell 8/28/04 1:55 a.m.
                                                           Re: CoolForrest of B.org 8/28/04 5:17 p.m.
                                                     Re: CoolSimon of team Sigma 8/28/04 3:38 p.m.
                                                     Re: Coolgoran 8/29/04 7:49 a.m.
                                                           Re: Coolblake37 8/29/04 8:35 a.m.
                                               Re: Coolblake37 8/28/04 1:54 a.m.

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