: Word. It's like I'm starving, and WMaid is the dinner that never stops
: cooking.
You wouldn't want to eat your dinner raw, now would you?
Let me put it this way - I've beta tested I don't know how many "final" beta's for Ernie and each run has resulted in a lot of major redesigns - not because I advised him to as much as because he wanted to after hearing my comments. The original version didn't do the story justice - Ernie has a great story that demands a great scenario.
I hope I'm not saying too much here, but Ernie's strength is not in original map design. He is absolutely superb at map redesign - so much so that I've been trying to talk Chris Lund (unsuccessfully) into letting Ernie loose to tweak Rubicon X just enough to throw the experienced player off guard. I can't think of anyone better to work on a Tycho plank for Rubicon, either. What I'm getting at is that if you're expecting something really original, you may be disappointed. A lot of what you'll see in WMaiD will be familiar, as if in a dream. Much of his map layouts are adapted from other scenarios, but his modifications are seamless and the implementation is brilliant. Just because a stretch of a map looks like something you've played before doesn't mean you'll have any advantage in playing it over the novice. Although WMaiD may not go down in the annals of Marathondom as one of the greatest, it will be a blast to play.