: I don't know much about this, but I think he can pull it through. With that
: said, and as I am a mapmaker, I want to tell the rest of the friendly
: faces on this forum, especially mapmakers to encourage ME!. Every way of
: enchancing marathon is good, my only concern about this, is if my mac will
: be able to handle such an engine...
ditto. When I was making The Theory of Sensitivity I crashed several times per hour. I know that it had crashed over a hundred time in the building process. It would be nice to have a new engine that worked better, but it would still need to work. You are not making the halo engine I hope, most of us can't even put our computers with in ten feet of the cd-rom with out it crashing.
I personaly would liketo see no limits or at least very high limits in the game. 16 liquids and tags is too little. More polys. And why set these in an engine if there is no way to present them.
The most important and forgotten part of the A1 project was the mapmakers. A1 was made for the gamers. If you want real support then make a map making program that takes advantage of your changes.
I here cube has the best open scource for texturing for map makers.
good luck,
Ellio7t