: The player is under siege from the moment they land, with major cyborgs in
: abundance and plenty of Mystics to go around. At first the drones will
: help you, but that doesn't last for long. Worse, the bad drones and
: Mystics are regenerating, so the longer you take on this level, the more
: time and/or ammo you'll have to waste fighting them which, after a while,
: becomes incredibly annoying. As someone who is loathe to waste ammo, I
: usually take them out with the Pfhor staff, which is not quick, meaning
: that I seem to spend more time fighting these regenerating villains than
: the original characters populating the level at the outset.
I concur completely with Steve about this level. Of all the many scenarios I have played, and given my style of playing, this particular level stands out as having the most difficult beginning for me. It took me a long time before deciding the best way to handle this opening. Steve, I am not sure what strategy you used. Here is what I finally decided was the best approach for me. There are two sets of stairs leading up to the narrow platform surrounding the central structure. If you look directly across the courtyard from these stairs, there is a raised hallway that leads to a door that is currently not open. Once I am dropped into this level, I immediately head up the stairs, activate all the enemies that teleport at the top of the stairs, and then quickly leap across the courtyard and into this hallway. There are no enemies initially positioned there. I found that it makes the perfect "relatively safe" spot where I can snipe at the enemies below. Occasionally one of the drones or Mystics will wander down the hallway. However, the Pfhor staff is usually enough to ward them off. Once the enemies below are all defeated, then I move inside the central structure and take care of those. Steve is right....once you secure the PB and recharger, the rest of the level is not hard at all.
Overall, I really liked the level. But I absolutely hated the opening.