Thanks for that advice... Maybe me and my team have concentrated too much on sprites... Oh and yes, we started the website very early, but we decided to just make it die. (well we didn't decide, first we made it die, then we decided.. hehe) but it will come back alive (with new design) in a big boom when we have gotten far enough with Aftermath. And like always then Jerry Nummi will design our website, He is a great buddy and great web designer (now works for Atlas-Image) and he was also one of the first guys to join me on Aftermath and i just want to thank him for all that here... Thanks Jerry, if you see this. :-)
: You can have a scenario without a story - not a great one, but one you can
: play and maybe enjoy. You absolutely cannot have a scenario withoug
: maps, however. We all complain about scenarios that seem to be cobbled
: together from a bunch of maps with a crappy story to try to pull it all
: together, but at least it's something. My very strong advice is that if
: you have a good group of dedicated mapmakers , toss the plot around until
: it really sounds right, then make the maps to go with it. Once you have a
: purpose and once you have maps, then you can think about new textures,
: new weapons and new monsters to kill. Everyone seems to get it backwards.
: They come up with a rather contrived story, then start thinking about all
: the neat things they can do with it, put up a website, dream up new
: weapons, etc. They put so much energy into sprite, texture and map
: development that they're burned out before they ever get to the real meat
: of the scenario - the maps. Maps can always be retextured and repopulated
: later, but they won't build themselves from your beautiful textures and
: sprites. And don't start work on the website until the scenario's in the
: hands of the beta testers - that's the time to start building hype.
: Once again, if you have a story but don't have the skills or the time to turn
: it into a scenario, flesh out the story fully and submit it to MaraFF.
: There's some great stuff over there and you'll be helping to keep the
: dream alive. Or give serious thought to combining your scenario with
: someone else's - how do you think that Rubicon ended up with two disparate
: planks?