: Well, we reached the mapping stage some time ago but we moved backwards cause
: of many serious problems that came up. So we are not on the mapping stage
: right now. It has been on a hold for some time now (well.. long time
: actually)
You can have a scenario without a story - not a great one, but one you can play and maybe enjoy. You absolutely cannot have a scenario withoug maps, however. We all complain about scenarios that seem to be cobbled together from a bunch of maps with a crappy story to try to pull it all together, but at least it's something. My very strong advice is that if you have a good group of dedicated mapmakers, toss the plot around until it really sounds right, then make the maps to go with it. Once you have a purpose and once you have maps, then you can think about new textures, new weapons and new monsters to kill. Everyone seems to get it backwards. They come up with a rather contrived story, then start thinking about all the neat things they can do with it, put up a website, dream up new weapons, etc. They put so much energy into sprite, texture and map development that they're burned out before they ever get to the real meat of the scenario - the maps. Maps can always be retextured and repopulated later, but they won't build themselves from your beautiful textures and sprites. And don't start work on the website until the scenario's in the hands of the beta testers - that's the time to start building hype.
Once again, if you have a story but don't have the skills or the time to turn it into a scenario, flesh out the story fully and submit it to MaraFF. There's some great stuff over there and you'll be helping to keep the dream alive. Or give serious thought to combining your scenario with someone else's - how do you think that Rubicon ended up with two disparate planks?