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Re: Marathon Eternal X 1.2.1 | ||
Posted By: Lion O Cyborg | Date: 11/9/21 10:00 a.m. | |
In Response To: Marathon Eternal X 1.2.1 *LINK* (Aaron Freed) : We probably should’ve released this two and a half years ago, but better late
: If you experience any problems, let us know; there probably won’t be a
Looking forward to trying it out. :) I saw on the Pfhorums at one point they planned to use unique sprites for monsters now, at least for 1.3. Now, I preferred the mix of M1 & M2 ones as while it was a bit inconsistent tone wise, it fit the idea of Marathon 1 and the two sequels aesthetics being merged for the Eternal storyline, especially in chapter 1 actually on the ship. However, I was pleasantly surprised by the W'rkncacnter dream monster/ayakashi redesigns (what I refer to as kamalas in the Tour of Duty chapter 5 to tell them apart from the actual PID ones in older builds) for 1.2 so I think they'll be pretty cool to see, especially if they're one of the things in this build.
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Replies: |
Marathon Eternal X 1.2.1 *LINK* | Aaron Freed | 11/8/21 12:23 a.m. | |
Re: Marathon Eternal X 1.2.1 | Lion O Cyborg | 11/9/21 10:00 a.m. | |
Re: Marathon Eternal X 1.2.1 | Lion O Cyborg | 11/9/21 11:11 a.m. | |
Re: Marathon Eternal X 1.2.1 | Aaron Freed | 11/9/21 2:36 p.m. | |
Re: Marathon Eternal X 1.2.1 | Lion O Cyborg | 11/14/21 11:27 a.m. |
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