: That's about what it is. Before you can do anything, you need to at least
: release SOMETHING that any potential team members can guage you on.
: Screenshots are good, but previously-made maps for Infinity are a lot
: better. All I had to do is release a few solo maps, for instance, so it's
: really not that hard to get your name out there if you have the talent. On
: the other hand, if you CAN'T make maps... well, don't expect people to
: come to your aid. Like goran said, the leader of pretty much every project
: is also the main mapper (except for Eternal, I don't know how Fobo did
: that), on top of usually being in charge of the shapes modeling and most
: of the story-building. So getting a team of 40 people to take care of
: every detail for you isn't going to happen. You might get someone to do
: the textures and/or chapter screens for you, or maybe a few maps... but
: most of the weight is on your shoulders.
I'm agree at 100% with everything Ryoko said here, i had to learn everything from A to Z before peoples joined Portal of Sigma, i made the textures, guns, monsters, pretty much every sounds, and of course, many solo maps and netmaps ( probably around 85% of the solo maps are mine ) It's not hard to learn doing that, it take devotion, patience, and be prepared to start from scratch over and over again. Shadow, if you don't have patience, then you're screwed, your scenario will end up in the trash like so many project i joined in.