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Re: Eternal Mk IV
Posted By: D-M.A.Date: 12/20/04 9:55 p.m.

In Response To: Re: Eternal Mk IV (Forrest of B.org)

Marking polygons as "activate monsters" will make the Bobs move around more, and they will be less likely to block your path for any longer period of time.

: I don't know. Anybody have any ideas?

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Pre-2004 Posts

Replies:

Eternal Mk IVAndrew Nagy 12/19/04 10:19 p.m.
     Re: Eternal Mk IVAndrew Nagy 12/19/04 10:26 p.m.
           Re: Eternal Mk IVAdam Ashwell 12/20/04 9:54 a.m.
           Re: Eternal Mk IVForrest of B.org 12/20/04 9:49 p.m.
                 Re: Eternal Mk IVD-M.A. 12/20/04 9:58 p.m.
                       Re: Eternal Mk IVAdam Ashwell 12/21/04 10:11 a.m.
     Re: Eternal Mk IVAndrew Nagy 12/20/04 9:14 a.m.
           Re: Eternal Mk IVblake37 12/20/04 10:42 a.m.
           not a double post *NM*Andrew Nagy 12/20/04 9:11 p.m.
     Re: Eternal Mk IVForrest of B.org 12/20/04 9:44 p.m.
           Re: Eternal Mk IVD-M.A. 12/20/04 9:55 p.m.
     Re: Eternal Mk IVAdam Ashwell 12/21/04 9:54 a.m.
           Re: Eternal Mk IVForrest of B.org 12/21/04 10:26 a.m.
                 Re: Eternal Mk IVukimalefu 12/21/04 3:50 p.m.
           Re: Eternal Mk IVblake37 12/21/04 10:45 a.m.

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Pre-2004 Posts

 

 

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