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Re: Eternal Mk IV | ||
Posted By: D-M.A. | Date: 12/20/04 9:55 p.m. | |
In Response To: Re: Eternal Mk IV (Forrest of B.org) Marking polygons as "activate monsters" will make the Bobs move around more, and they will be less likely to block your path for any longer period of time. : I don't know. Anybody have any ideas?
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Replies: |
Eternal Mk IV | Andrew Nagy | 12/19/04 10:19 p.m. | |
Re: Eternal Mk IV | Andrew Nagy | 12/19/04 10:26 p.m. | |
Re: Eternal Mk IV | Adam Ashwell | 12/20/04 9:54 a.m. | |
Re: Eternal Mk IV | Forrest of B.org | 12/20/04 9:49 p.m. | |
Re: Eternal Mk IV | D-M.A. | 12/20/04 9:58 p.m. | |
Re: Eternal Mk IV | Adam Ashwell | 12/21/04 10:11 a.m. | |
Re: Eternal Mk IV | Andrew Nagy | 12/20/04 9:14 a.m. | |
Re: Eternal Mk IV | blake37 | 12/20/04 10:42 a.m. | |
not a double post *NM* | Andrew Nagy | 12/20/04 9:11 p.m. | |
Re: Eternal Mk IV | Forrest of B.org | 12/20/04 9:44 p.m. | |
Re: Eternal Mk IV | D-M.A. | 12/20/04 9:55 p.m. | |
Re: Eternal Mk IV | Adam Ashwell | 12/21/04 9:54 a.m. | |
Re: Eternal Mk IV | Forrest of B.org | 12/21/04 10:26 a.m. | |
Re: Eternal Mk IV | ukimalefu | 12/21/04 3:50 p.m. | |
Re: Eternal Mk IV | blake37 | 12/21/04 10:45 a.m. |
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