: == Not Total Carnage
: I think the staircase down to the sewers might be too steep. I'd like to be
: able to stand at the top and shoot the Troopers at the bottom.
As the creator of this map, I'd like to respond to what you've said. First of all, when you talk about the MoaHes, I think you obviously mean in my map. And...you're right. The MoaH that's stuck behind the pillar annoys me everytime I play it. It's a result of not play-testing the map enough before I was done and being unwilling to make big changes. I have no idea why I didn't take that guy out. As for a few of the other MoaHes, I think they're in somewhat good places, although your complaints are valid. I think I'll be coming back to the team to work on Eternal X, and when I revise my map, I'll take all you've said into consideration.
About the jumping down in the room with the big light thing, well, I got a bit lazy :-P. I couldn't think of a way to keep them from killing eachother, and it didn't occur to me to make at least some incentive to go down there. And when it comes to the staircase, well, I agree, that was steeper than I wanted it to be. Why? I had make it all work out geometrically - the stairs overlapped with the big core room, and I had to get them down low enough to not be taking up the same space in order to satisfy myself - I really hate having unrealistic 5D space, no matter how unnoticable. Again, I think if I were to remake this level, I'd do that differently. In fact, I'd do quite a bit differently. Well, thanks for the input ^_^.