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Re: weekly update HOT SEAT Q&A | |
Posted By: ArteenEsben | Date: 7/9/10 7:37 a.m. |
In Response To: weekly update HOT SEAT Q&A (sketchfactor) Another question. The multiplayer team puts in a lot of effort on refining the multiplayer experience, finely-tuning every value they can get their hands on, and they even get overwhelming amounts of feedback from the public betas. In contrast, how does the campaign team iterate and refine the missions to make them as good as possible, and how do you know when you've made a great level? |
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