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Posted By: Vandle Valsher <vandlevalsher@yahoo.com> | Date: 7/8/10 12:20 p.m. |
In Response To: weekly update HOT SEAT Q&A (sketchfactor) How did the process of creating Reach's campaign experience compare to Halo 1, 2, and 3? For instance: was this project harder or easier? Did everything go relatively smoothly or were the obstacles much larger this time around? How has the communication among your team improved over the other games? What lessons did you learn this time around? Were there any lessons from the other games that helped you avoid trouble this time? Coke or Pepsi?
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