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My question's a good one | |
Posted By: mr_mcmurder | Date: 7/8/10 10:19 p.m. |
In Response To: weekly update HOT SEAT Q&A (sketchfactor) Compare and contrast the level design between Reach and the rest of the Halo games, in terms of the actual play space envisioned. Less corridors? More rocks? More verticality? More open spaces? What did you set out wanting to accomplish in terms of the layout when you started imagining what you wanted the final product to achieve? What is new? Have you returned to any themes that you think needed to be re-emphasized from Halo CE?
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