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Yeah. I got a couple of questions. | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 7/8/10 2:27 p.m. |
In Response To: weekly update HOT SEAT Q&A (sketchfactor) Just a couple of design-related questions here for Mr. Opdahl. 1) How big are the Campaign missions in terms of playable real estate? Assault on the Control Room is still the largest level in the series by this measure, and I really want to see a stage that matches or exceeds it in size. So, what can we expect in terms of size (playable area only) of the levels in Reach? 2) How prevalent are invisible walls in Campaign? I can understand invisible walls in multiplayer to keep players in-bounds, but I don't want them to be unnecessarily obtrusive in Campaign. Halo 3 in particular was very restrictive due to heavy use of invisible walls, blocking access to places not just out of the way, but even those easily within reach, which annoys players like myself who're keen on exploration. So, can we expect invisible walls to be less obtrusive than in Halo 3, perhaps being scaled back to what we saw in Halo 1 & 2? I was also going to ask if Drones are in Campaign, but that might count as spoilers/secrets/unrevealed details.
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