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Re: weekly update HOT SEAT Q&A | |
Posted By: DEEP NNN <deep_nnn@hotmail.com> | Date: 7/8/10 1:10 p.m. |
In Response To: weekly update HOT SEAT Q&A (sketchfactor) What does it take in the way of resources to properly create the lighting effects on a multiplayer map? I.E. Objects cast shadows and objects have shadows cast on them. Does it take a lot of computing power? How do the scenery objects that Bungie repeatedly uses on multiplayer maps differ from the types of scenery objects available in Halo 3 Forge for Sandbox? Is Bungie considering any other after market revenue streams such as Bungie Pro and film rendering? Will Bungie Pro be getting additional features not implemented for Halo 3? Does Bungie Pro film rendering as a whole generate enough profit to pay for itself? What are the statistics for.
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