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Re: In Amber Clad loadout discussion | |
Posted By: dude1 <mgs24evr@msn.com> | Date: 3/12/05 10:36 a.m. |
In Response To: Re: In Amber Clad loadout discussion (Stephen (SoundEffect)) : I'm in total agreement that much of the military hardware we see should've
plus, one has to consider how many craft were in the area. with what, seventy vessels in the immediate vicinity and an event as big as a covenant invasion of earth, are we to believe that ONLY Keyes delivered troops and supplies? with Reach, ships were recalled from the surrounding three stars, right? there should be plenty of human vessels moving in to support the troops, as it were. : I wish we were given crew stats for at least a few ships so we could more
the thing is, ships in the future shouldn't require much crew: maybe six flight officers including the captain, maybe twelve for shifts, and a computer works in the off-time. most stuff should be automated, requiring manual use only in combat (and we know that AI plays a significant role in combat when available). the majority of the ship should be peopled by maintenance crew and marine personnel, right? the question becomes how much stuff you're maintaining. let's say, arbitrarily enough, that on a frigate you need a crew of eight for the drop bays, six for the reactor, six for the weaponry, eight for the engines, maybe four electricians, a plumber, a chef, i dunno. that's around fifty people. multiply by three for your larger, more powerful cruisers, which see more action, have more area to service and need to be in tip-top shape, and let's say you have three hundred fifty crew. add in your ODSTs (it was at least a hundred on the Autumn, right?), marine contingent (say 240), pilots (16 for longswords, maybe sixty for Pelicans, and around twenty for lifepods), and cryo dudes (four), and you have about 800 people on board total. i think. sound about right for a cruiser at least kilometer long? --dude1 |
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