: : All that said, there ARE annoyingly slow places in Marathon. Colony Ship
: For
: Yes, but I think Marathon does manage to use those slow points to good
: advantage – they offer a break from shmup-type gameplay, give you a chance
: to work your brain rather than your reflexes, and soak in the dark,
: claustrophobic atmosphere. It struck me recently just how much Marathon
: reminded me of Aliens – the feel of it all, especially on the Pfhor ship,
: is very similar. And nothing Aliens-related would work if it were just
: non-stop action – the slow moments of building tension are vital to the
: experience.
: Vale,
: Perseus
That's where Durandal's Big Terminal is, and it would give you time to soak it in... if it wasn't at the very end of the map on that dramatic tower-pillar of a structure (I really hope architecture 1000+ years in the future is like this, and not boring like Doom 3's martian colony). I guess in the moment you just feel F'd because Leela's offline.