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Re: XBLA Assets (and a Retrospective) | ||
Posted By: VikingBoyBilly | Date: 12/2/17 4:22 a.m. | |
In Response To: Re: XBLA Assets (and a Retrospective) (Nevets01) : What depresses me is that the same can be applied to software in general.
: Sure, modern games have better graphics, more polygons, fancy
I was really only thinking the gameplay, not the hardware demands (the speed the character runs, regenerating health and bulky, accurate enemies that forces most of the game to be bottlenecked with repeatedly ducking behind cover, Duke Nukem losing his breath after 10 seconds of jogging but being able to sit around and do benchpresses however long he likes (and make it frustrating for the player to complete a benchpress to boot), etc.). And then there's the unskippable cutscenes and handholding tutorials. I'm around 2 hours into Ever Oasis and it felt like a neverending cutscene where the gameplay consisted of "press A for the next tutorial," and Navi the fairy mars most of the experience of Ocarina of Time 3D. She was already bad in the original, but now she yaps telling you where to go every 2 minutes after an NPC explicitly spelled it out for you already. The 3D kinda makes my eyes hurt, too, but I can slide it off at least. There doesn't seem to be a slider for turning off Navi. Even that new Bubsy game has a slider to shut him up.
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