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Re: XBLA Assets (and a Retrospective) | ||
Posted By: PerseusSpartacus | Date: 12/2/17 11:20 a.m. | |
In Response To: Re: XBLA Assets (and a Retrospective) (VikingBoyBilly) : I was really only thinking the gameplay, not the hardware demands (the speed
See the Game Maker's Toolkit episode on How Games Do Health – most modern FPS games fall into the same trap over and over again of becoming shmup-from-behind-cover games (for lack of a better term), even though simply thinking outside the box in one area of the game would allow them to escape that trap. : And then there's the unskippable cutscenes and handholding tutorials. I'm
Again, see the Game Maker's Toolkit episode on Half-Life 2's Invisible Tutorial – just a little bit of extra effort and thought on the part of game designers would go a long way to make games more fun. I'm telling you, once you start watching something like Game Maker's Toolkit, you'll never be able to look at video games the same way again. Vale,
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