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Re: Beta 2 test: Pfhoraphobia
Posted By: Dr. John SumnerDate: 7/25/13 7:00 a.m.

In Response To: Re: Beta 2 test: Pfhoraphobia (Godot)

: You're right about the 8 enemies alive limit and the fact that Jugs are
: required to be killed in the original game. I also believe that the death
: of the Alien Leader is also hard coded into the original game.

I just now played the level on Kindergarten and defeated all enemies except for the Alien Leader. Sure enough, the level would not let me leave. Soon as I shot a missile into the leader from the floor of that room, I teleported immediately. So you are right about the hard coding of the leader.

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Pre-2004 Posts

Replies:

Beta 2 test: PfhoraphobiaGodot 7/25/13 2:58 a.m.
     Re: Beta 2 test: PfhoraphobiaDr. John Sumner 7/25/13 3:39 a.m.
           Re: Beta 2 test: PfhoraphobiaGodot 7/25/13 5:30 a.m.
                 Re: Beta 2 test: PfhoraphobiaDr. John Sumner 7/25/13 6:15 a.m.
                       Re: Beta 2 test: PfhoraphobiaGodot 7/25/13 6:30 a.m.
                             Re: Beta 2 test: PfhoraphobiaDr. John Sumner 7/25/13 7:00 a.m.
                                   Re: Beta 2 test: PfhoraphobiaGodot 7/25/13 7:54 a.m.
                                         Re: Beta 2 test: PfhoraphobiaDr. John Sumner 7/25/13 8:07 a.m.
                             Re: Beta 2 test: Pfhoraphobiatreellama 7/25/13 8:47 a.m.
                 Re: Beta 2 test: PfhoraphobiaGodot 7/25/13 8:09 a.m.
     Re: Beta 2 test: PfhoraphobiaHokuto 7/25/13 4:25 a.m.
           Re: Beta 2 test: PfhoraphobiaPerseusSpartacus 7/25/13 11:56 a.m.
     Re: Beta 2 test: PfhoraphobiaPhiltron 7/25/13 8:54 a.m.
           :) *NM*Godot 7/25/13 9:38 a.m.

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Pre-2004 Posts

 

 

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