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Re: Beta 2 test: Pfhoraphobia | ||
Posted By: Godot | Date: 7/25/13 8:09 a.m. | |
In Response To: Re: Beta 2 test: Pfhoraphobia (Godot) : Oh I've played it over and over and over... again. I'm working on identifying
Another problem I have found is in the corridor leading to the large room with the Alien Leader. In the original game when you approach the room you spring a two door trap and two groups of aliens pour out ambushing you. Once you've dealt with these you can approach the large room and look down into it . *gulp*
This is the scene that Tuncer Deniz describes in the Official Strategy Guide.
In the current beta, when you spring the two door trap the Compilers in the large room will activate and join the gang upstairs to kill you. When you approach the large room all the aliens are activate. It doesn't happen every time but it's pretty regular. There is a super glue polygon designed to block this activation. But it doesn't appear to be working 100% of the time. Cheers
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Replies: |
Beta 2 test: Pfhoraphobia | Godot | 7/25/13 2:58 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Dr. John Sumner | 7/25/13 3:39 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Godot | 7/25/13 5:30 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Dr. John Sumner | 7/25/13 6:15 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Godot | 7/25/13 6:30 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Dr. John Sumner | 7/25/13 7:00 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Godot | 7/25/13 7:54 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Dr. John Sumner | 7/25/13 8:07 a.m. | |
Re: Beta 2 test: Pfhoraphobia | treellama | 7/25/13 8:47 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Godot | 7/25/13 8:09 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Hokuto | 7/25/13 4:25 a.m. | |
Re: Beta 2 test: Pfhoraphobia | PerseusSpartacus | 7/25/13 11:56 a.m. | |
Re: Beta 2 test: Pfhoraphobia | Philtron | 7/25/13 8:54 a.m. | |
:) *NM* | Godot | 7/25/13 9:38 a.m. |
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