|Re: Eternal X v1.1 beta 4|
|Posted By: whocares||Date: 9/11/13 1:23 p.m.|
In Response To: Eternal X v1.1 beta 4 (Forrest of B.org)
: The landscape textures are now taller, to accommodate the increased vertical viewing angle Aleph One's new Shader renderer.
The landscapes didnít work right in software rendering because of the stunted height (smearing looking up/down)... and I gave up on using OpenGL with Eternal due to the incredibly jerky performance on my machine, so taller landscapes might solve a headache.
Itís 2013, and Aleph One still doesnít do textures larger than 128x128 in SW, like od28-6... just sayiní. Awesome/difficult scenario, though.
|Eternal X v1.1 beta 4||Forrest of B.org||9/9/13 11:05 p.m.|
|Re: Eternal X v1.1 beta 4||whocares||9/11/13 1:23 p.m.|
|Re: Eternal X v1.1 beta 4||whocares||9/18/13 2:45 p.m.|
|Re: Eternal X v1.1 beta 4||Forrest of B.org||9/19/13 8:02 p.m.|
|Re: Eternal X v1.1 beta 4||whocares||9/26/13 3:44 p.m.|
|Re: Eternal X v1.1 beta 4||Forrest of B.org||10/8/13 9:30 p.m.|
|Re: Eternal X v1.1 beta 4||whocares||10/10/13 2:08 p.m.|
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