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Re: Q for Bungie: secret/unlockable content in Hal
Posted By: Aginor <kobold@wanadoo.nl>Date: 8/13/02 11:08 a.m.

In Response To: Re: Q for Bungie: secret/unlockable content in Hal (Shishka)

: Ya know, a game can have secrets without people having to run through hoops
: to unlock them. ;P

: I'd also point out that your talk of "cloaked vehicles" and
: "weapon upgrades" sounds like you think you know Halo 2. Ya
: don't. Don't forget it, you'll start coming up with how much fun you'll
: have in all these different levels, and then you'll find none of what you
: expected, and just be disappointed.

: Besides, the best secrets are the ones that are right there, in front of you,
: laughing in your face. That is where the mysteries of the game should be.
: You shouldn't have to go to some length to get into a random nook in the
: map, to find a secret corridor that leads to a secret room that tells you
: all about the Forerunner. The mysteries that surround Halo 2 shouldn't
: come from sources like that, it should come from mysterious saying, and
: signs, plot twists, and sudden shocks of reality.

: As far as going the way of the FrogBlast (and I don't mean the vent core,
: naturally), or RM, generally those kinds of tricks are almost exploits of
: the games physics. Building levels just for that purpose is silly. They
: don't add to the game AT ALL, no matter what you say. The fact is, people
: will have just as much fun trying to get out of levels and vehicle jump in
: the levels where normally you'd be completing a mission as they would in
: some level designed with the sole purpose of exploiting. In fact, they'll
: have more fun, because if they get tired of warthog jumping, they can go
: do something else. Designing maps that do not add to the single player
: experience, nor the multiplayer, is simply a waste of time. People just
: don't need levels designed specifically for this purpose.

: -S

Thats basically what [you] like, think of us/me for a change! ;-)
But seriously, I dont mean that kind of excessive Frogblast behavior, I mean Frogblast-[ish] expolartion. Not finding the end of the map, rather I mean jumping on a ledge which leads to a weapon, or blasting a door to a cool easter egg etc., you know what I mean. Bqcktredding after a scripted sequence to find a new tunnel, ETC.

But anyways, Its just what [might] be fun, it sure sounds fun to me. Those kinda secrets are what I like about several older/other FPS games and Doom and omre console like titles, Enclave most recently. I thought it would be nice to mix the best gameplay experiences in the past together to make an enhanched/extended Halo 2 experience.

If its not enhanced for you, I'm sorry, I didnt mean to offend though. Just a suggestion... :-P


Message Index




Replies:

Q for Bungie: secret/unlockable content in Halo 2?Aginor 8/12/02 9:27 p.m.
     Re: Q for Bungie: secret/unlockable content in HalVGAce 8/12/02 9:58 p.m.
     Re: Q for Bungie: secret/unlockable content in Hal*Ar-Isildur of *WP* 8/12/02 10:04 p.m.
           Re: Q for Bungie: secret/unlockable content in HalVGAce 8/12/02 10:11 p.m.
                 Re: Q for Bungie: secret/unlockable content in Halop_ivy 8/12/02 11:34 p.m.
     Re: Q for Bungie: secret/unlockable content in HalShishka 8/12/02 11:16 p.m.
           Re: Q for Bungie: secret/unlockable content in Haltarehart 8/13/02 7:41 a.m.
                 Re: Q for Bungie: secret/unlockable content in HalShishka 8/13/02 9:22 a.m.
                       Re: Q for Bungie: secret/unlockable content in HalAginor 8/13/02 11:13 a.m.
                             Re: Q for Bungie: secret/unlockable content in HalWarbow 8/13/02 11:42 a.m.
                                   Re: Q for Bungie: secret/unlockable content in HalAginor 8/13/02 5:58 p.m.
                 Re: Q for Bungie: secret/unlockable content in HalTarrsk 8/13/02 11:10 a.m.
           Re: Q for Bungie: secret/unlockable content in HalAginor 8/13/02 11:08 a.m.
     Re: Q for Bungie: secret/unlockable content in HalMatt 8/13/02 11:51 a.m.
           Nice, thanks for the reply Matt. *NM*Aginor 8/13/02 5:59 p.m.



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