glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: Q for Bungie: secret/unlockable content in Hal
Posted By: Shishka <shishka@mac.com>Date: 8/12/02 11:16 p.m.

In Response To: Q for Bungie: secret/unlockable content in Halo 2? (Aginor)

: I'm pretty sure thats the least of your worries right now, but besides the
: obviously highly anticipated multiplayer (which I will play each day 24/7
: like a true fan, ofcourse), will there be a "console-like"
: reward system in the single player campaign to keep us going for a while
: after finishing it?

: For example, you could make a level with a secret entrance, which leads to a
: map room that contains the location of a cloacked vessel or tactical info,
: which you then can explore as a sort of secret level. Or a Covenant
: officer carries information on him, and if you slay him and recover this
: info (for example he is on a difficult to reach highwalk when he is slain)
: you receive new technology, or a weapon upgrade or an acces code to a
: secret part of the level wtc.

: Ofcourse you could also add unlockable content and such, is there already
: something to be known about these such features? Secrets/secret
: area's/secret extra detailed info regarding forerunners, covenant or story
: would be awesome, combining these with the loads of eastereggs and sumier
: reference to the marathon series they bring alot of "point" to
: the Frogblast-like discovering and of Halo's limits and the intruiging
: Halo myth discussions.

Ya know, a game can have secrets without people having to run through hoops to unlock them. ;P

I'd also point out that your talk of "cloaked vehicles" and "weapon upgrades" sounds like you think you know Halo 2. Ya don't. Don't forget it, you'll start coming up with how much fun you'll have in all these different levels, and then you'll find none of what you expected, and just be disappointed.

Besides, the best secrets are the ones that are right there, in front of you, laughing in your face. That is where the mysteries of the game should be. You shouldn't have to go to some length to get into a random nook in the map, to find a secret corridor that leads to a secret room that tells you all about the Forerunner. The mysteries that surround Halo 2 shouldn't come from sources like that, it should come from mysterious saying, and signs, plot twists, and sudden shocks of reality.

As far as going the way of the FrogBlast (and I don't mean the vent core, naturally), or RM, generally those kinds of tricks are almost exploits of the games physics. Building levels just for that purpose is silly. They don't add to the game AT ALL, no matter what you say. The fact is, people will have just as much fun trying to get out of levels and vehicle jump in the levels where normally you'd be completing a mission as they would in some level designed with the sole purpose of exploiting. In fact, they'll have more fun, because if they get tired of warthog jumping, they can go do something else. Designing maps that do not add to the single player experience, nor the multiplayer, is simply a waste of time. People just don't need levels designed specifically for this purpose.

-S


Message Index




Replies:

Q for Bungie: secret/unlockable content in Halo 2?Aginor 8/12/02 9:27 p.m.
     Re: Q for Bungie: secret/unlockable content in HalVGAce 8/12/02 9:58 p.m.
     Re: Q for Bungie: secret/unlockable content in Hal*Ar-Isildur of *WP* 8/12/02 10:04 p.m.
           Re: Q for Bungie: secret/unlockable content in HalVGAce 8/12/02 10:11 p.m.
                 Re: Q for Bungie: secret/unlockable content in Halop_ivy 8/12/02 11:34 p.m.
     Re: Q for Bungie: secret/unlockable content in HalShishka 8/12/02 11:16 p.m.
           Re: Q for Bungie: secret/unlockable content in Haltarehart 8/13/02 7:41 a.m.
                 Re: Q for Bungie: secret/unlockable content in HalShishka 8/13/02 9:22 a.m.
                       Re: Q for Bungie: secret/unlockable content in HalAginor 8/13/02 11:13 a.m.
                             Re: Q for Bungie: secret/unlockable content in HalWarbow 8/13/02 11:42 a.m.
                                   Re: Q for Bungie: secret/unlockable content in HalAginor 8/13/02 5:58 p.m.
                 Re: Q for Bungie: secret/unlockable content in HalTarrsk 8/13/02 11:10 a.m.
           Re: Q for Bungie: secret/unlockable content in HalAginor 8/13/02 11:08 a.m.
     Re: Q for Bungie: secret/unlockable content in HalMatt 8/13/02 11:51 a.m.
           Nice, thanks for the reply Matt. *NM*Aginor 8/13/02 5:59 p.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.