I'm pretty sure thats the least of your worries right now, but besides the obviously highly anticipated multiplayer (which I will play each day 24/7 like a true fan, ofcourse), will there be a "console-like" reward system in the single player campaign to keep us going for a while after finishing it?
For example, you could make a level with a secret entrance, which leads to a map room that contains the location of a cloacked vessel or tactical info, which you then can explore as a sort of secret level. Or a Covenant officer carries information on him, and if you slay him and recover this info (for example he is on a difficult to reach highwalk when he is slain) you receive new technology, or a weapon upgrade or an acces code to a secret part of the level wtc.
Ofcourse you could also add unlockable content and such, is there already something to be known about these such features? Secrets/secret area's/secret extra detailed info regarding forerunners, covenant or story would be awesome, combining these with the loads of eastereggs and sumier reference to the marathon series they bring alot of "point" to the Frogblast-like discovering and of Halo's limits and the intruiging Halo myth discussions.
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