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Re: Continuously-Loading Gameworlds | |
Posted By: butcher <butcher@bungie.com> | Date: 12/17/01 6:59 p.m. |
In Response To: Re: Continuously-Loading Gameworlds (Ohso) : If the scale of the areas are worked out ahead of time before level modeling,
This is basically what we do in Halo, although the "chunks" that are loaded at once are larger and shaped more arbitrarily. But yes, it's a solution that works, it's just more effort to implement than the simple alternatives. - butcher
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