In Response To: Why can't their be no loading times in games? (no7orious the 31337)
So how do you decide what to load ? do you preprocess every piece of geometry that is passed to the video card ? Think of it this way, if half of a model is contained in the loaded area do you load that entire model or just half of it ? now I move a bit and another model comes into that area, do I dump all my old geometry and load in a new set including this model ? because you are constantly loading and reloading areas you are going to take a performance hit, not to mention that you still have to contain all of this along with charactor models within 32MBs that is left on the card. Streaming geometry to a video card isn't as simple as you'd think, you sacrifice alot to be able to do it, and ultimately it comes down to what you want to be able to do, are graphical pretties more important ? or are seamless loads ? and no LoD is good but not that good, you have to remember that unless you swap models, there has to be something that processes the LoD and even if you do swap models there is work to be done there. I'll take load times for the nice graphcis extras.
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