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Re: Official Halo 4 FUD Teaser Trailer | |
Posted By: serpx <god.of.design@gmail.com> | Date: 7/2/12 11:35 p.m. |
In Response To: Re: Official Halo 4 FUD Teaser Trailer (yakaman) : This, absolutely. I loved the tone of things set forth by supporting material : for Halo 3, including Iris (for mystery and deep mythology), Blomkamp's : demo (for Universe feel and realism) and Believe (for desperation and : gravity), but the tone of the game was almost a non-sequiter. I wonder if : that was a choice or a basic limitation of game design in general? (To : clarify, I enjoyed H3) : ODST was closer. I guess in that case the mythology of the ODST (dark,
: I want the game to give me what the live-action does - can it be done? If not
Judging by some of what we've seen, we may get closer to the tones presented from these live action ordeals. I'm seeing it with Reach.
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