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Re: Design by Numbers: Simultaneous Perception | |
Posted By: General Vagueness <General.Vagueness@gmail.com> | Date: 2/8/12 4:27 p.m. |
In Response To: Design by Numbers: Simultaneous Perception (The More Deluded) : Some great insights into how designers have to weave an understand of human : perception into making a game feel right from Jaime Griesemer, who : explains how when making Halo 3 a delay of a single frame between button : press and seeing the action made all the difference in players feeling the : connection between the two. : http://thetipofthesphere.com/2012/01/30/design-by-numbers-simultaneous-perception/ : Apologies if this is old news I like hearing about stuff like this. When it gets down to things that only last a fraction of a second, like pressing a button, biology and even physics can become significant in unexpected, interesting, and sometimes frustrating ways.
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Replies: |
Design by Numbers: Simultaneous Perception | The More Deluded | 2/8/12 12:29 p.m. |
Re: Design by Numbers: Simultaneous Perception | stabbim | 2/8/12 3:40 p.m. |
Re: Design by Numbers: Simultaneous Perception | General Vagueness | 2/8/12 4:27 p.m. |
I love these articles, where can I read more? | Mirel | 2/8/12 4:43 p.m. |
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