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Re: Design by Numbers: Simultaneous Perception
Posted By: General Vagueness <General.Vagueness@gmail.com>Date: 2/8/12 4:27 p.m.

In Response To: Design by Numbers: Simultaneous Perception (The More Deluded)


: Some great insights into how designers have to weave an understand of human
: perception into making a game feel right from Jaime Griesemer, who
: explains how when making Halo 3 a delay of a single frame between button
: press and seeing the action made all the difference in players feeling the
: connection between the two.

: http://thetipofthesphere.com/2012/01/30/design-by-numbers-simultaneous-perception/

: Apologies if this is old news

I like hearing about stuff like this. When it gets down to things that only last a fraction of a second, like pressing a button, biology and even physics can become significant in unexpected, interesting, and sometimes frustrating ways.

You cannot fall off the floor.



Message Index




Replies:

Design by Numbers: Simultaneous PerceptionThe More Deluded 2/8/12 12:29 p.m.
     Re: Design by Numbers: Simultaneous Perceptionstabbim 2/8/12 3:40 p.m.
     Re: Design by Numbers: Simultaneous PerceptionGeneral Vagueness 2/8/12 4:27 p.m.
     I love these articles, where can I read more?Mirel 2/8/12 4:43 p.m.



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