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Re: Design by Numbers: Simultaneous Perception | |
Posted By: stabbim <jfollmann@gmail.com> | Date: 2/8/12 3:40 p.m. |
In Response To: Design by Numbers: Simultaneous Perception (The More Deluded) : Some great insights into how designers have to weave an understand of human : perception into making a game feel right from Jaime Griesemer, who : explains how when making Halo 3 a delay of a single frame between button : press and seeing the action made all the difference in players feeling the : connection between the two. :
: Apologies if this is old news Really cool post, and an interesting thing to be aware of when playing. Jamie replied to one of the comments below with some interesting info as well.
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Replies: |
Design by Numbers: Simultaneous Perception | The More Deluded | 2/8/12 12:29 p.m. |
Re: Design by Numbers: Simultaneous Perception | stabbim | 2/8/12 3:40 p.m. |
Re: Design by Numbers: Simultaneous Perception | General Vagueness | 2/8/12 4:27 p.m. |
I love these articles, where can I read more? | Mirel | 2/8/12 4:43 p.m. |
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