Frequently Asked Forum Questions | ||||
Search Older Posts on This Forum: Posts on Current Forum | Archived Posts | ||||
Re: still not right. | |
Posted By: Gravemind <kuukan_no_kage@yahoo.com> | Date: 1/23/12 5:52 p.m. |
In Response To: still not right. (Dani) : Bloom has not been present in any Halo games prior to Reach. : Bloom refers to the reticule expanding and then resetting after each shot
: Halo 1's pistol did not have bloom. You could fire the pistol as fast you
: It is a misconception that bloom has always existed in Halo. It hasn't
This. Rate of fire-based shot spread isn't new to Halo, but it is new to the scoped, headshot-capable weapons. Prior to Reach, only certain automatics, most notably the AR and plasma rifle, had ROF-dependent spread, with weapons like the M6D, BR, and Carbine having random spread (well, the M6D's might have been Gaussian instead of random, but I can't remember for sure). Among scoped weapons, only the DMR, needle rifle, and pistol in Reach have ROF-based shot spread "Bloom" is technically just reticle bloom, which is simply a visual feedback telling the players how much spread their weapon's fire is experiencing (note that in the case of the sniper rifle, bloom is completely superfluous; one cannot fire it unless the crosshair is completely contracted). For example, the maximum shot spread for the AR when the reticle is completely contracted might only be, say, 0.5°, but when it's fully expanded that number increases considerably, while in the case of the the DMR and NR, there is zero spread when the reticle is fully contracted, but as it expands the shots become subjected to increasing amounts of spread.
|
|
Replies: |
The HBO Forum Archive is maintained with WebBBS 4.33. |