glyphstrip FAQ button
Halo.bungie.org
glyphstrip
Frequently Asked Forum Questions
 Search the HBO News Archives

Any All Exact 
Search the Halo Updates DBs

Halo Halo2 
Search Older Posts on This Forum:
Posts on Current Forum | Archived Posts


Re: still not right.
Posted By: Gravemind <kuukan_no_kage@yahoo.com>Date: 1/23/12 5:52 p.m.

In Response To: still not right. (Dani)


: Bloom has not been present in any Halo games prior to Reach.

: Bloom refers to the reticule expanding and then resetting after each shot
: fired. The expanding and shrinking reticule gives the player of much
: variance exists with the spread of the bullets fired from the gun.
: Regardless of the size of the reticule, a shot will land within the area
: indicated by the reticule. A smaller reticule means less spread and higher
: precision and vice versa.

: Halo 1's pistol did not have bloom. You could fire the pistol as fast you
: wanted and each shot would maintain a consistent bullet spread. If the
: trigger was held down down however, the pistol would fire automatically
: and the spread would increase with each shot. This isn't bloom because
: there is no expanding and shrinking spread window and additionally the
: change in spread is no indicated to the player on the HUD.

: It is a misconception that bloom has always existed in Halo. It hasn't
: hasn't. Bullet spread has but each game takes a different approach to it.
: Reach's approach is bloom and is unique to Reach.

This.

Rate of fire-based shot spread isn't new to Halo, but it is new to the scoped, headshot-capable weapons. Prior to Reach, only certain automatics, most notably the AR and plasma rifle, had ROF-dependent spread, with weapons like the M6D, BR, and Carbine having random spread (well, the M6D's might have been Gaussian instead of random, but I can't remember for sure). Among scoped weapons, only the DMR, needle rifle, and pistol in Reach have ROF-based shot spread "Bloom" is technically just reticle bloom, which is simply a visual feedback telling the players how much spread their weapon's fire is experiencing (note that in the case of the sniper rifle, bloom is completely superfluous; one cannot fire it unless the crosshair is completely contracted). For example, the maximum shot spread for the AR when the reticle is completely contracted might only be, say, 0.5°, but when it's fully expanded that number increases considerably, while in the case of the the DMR and NR, there is zero spread when the reticle is fully contracted, but as it expands the shots become subjected to increasing amounts of spread.

The Dark Sangheili



Message Index




Replies:

Reach Tips: What is Bloom?Yuri Walkiw 1/23/12 4:57 p.m.
     I'm not sure that's right.uberfoop 1/23/12 5:12 p.m.
           still not right.Dani 1/23/12 5:32 p.m.
                 Re: still not right.uberfoop 1/23/12 5:46 p.m.
                 NopeJonnyOThan 1/23/12 5:51 p.m.
                       "Today on 'What You Never Knew About Halo' ...."RC Master 1/23/12 8:42 p.m.
                             Re: "Today on 'What You Never Knew About Halo' ...FyreWulff 1/24/12 2:31 a.m.
                                   Re: "Today on 'What You Never Knew About Halo' ...Joony Joon 1/24/12 2:38 a.m.
                                         Re: "Today on 'What You Never Knew About Halo' ...FyreWulff 1/24/12 2:53 a.m.
                                               Re: "Today on 'What You Never Knew About Halo' ...Dani 1/24/12 10:40 a.m.
                                                     Re: "Today on 'What You Never Knew About Halo' ...General Vagueness 1/24/12 1:03 p.m.
                                                     Re: "Today on 'What You Never Knew About Halo' ...FyreWulff 1/24/12 1:57 p.m.
                                         Re: "Today on 'What You Never Knew About Halo' ...JonnyOThan 1/24/12 1:02 p.m.
                                               Re: "Today on 'What You Never Knew About Halo' ...FyreWulff 1/24/12 1:55 p.m.
                                               Re: "Today on 'What You Never Knew About Halo' ...Joony Joon 1/24/12 2:40 p.m.
                                               Hey Jonny, a question...RC Master 1/25/12 8:49 a.m.
                                                     Re: Hey Jonny, a question...uberfoop 1/25/12 11:16 a.m.
                                                           Re: Hey Jonny, a question...JonnyOThan 1/25/12 1:19 p.m.
                                                                 Re: Hey Jonny, a question...Beckx 1/25/12 1:26 p.m.
                                                                       Re: Hey Jonny, a question...Beckx 1/25/12 4:32 p.m.
                                                                 Re: Hey Jonny, a question...RC Master 1/25/12 2:19 p.m.
                                                                       Re: Hey Jonny, a question...JonnyOThan 1/25/12 3:41 p.m.
                                                                             Re: Hey Jonny, a question...RC Master 1/26/12 12:44 a.m.
                                                                                   Re: Hey Jonny, a question...ZackDark 1/26/12 12:49 a.m.
                                                                                   Re: Hey Jonny, a question...JonnyOThan 1/26/12 3:58 p.m.
                 Re: still not right.Gravemind 1/23/12 5:52 p.m.
                       Re: still not right.JonnyOThan 1/23/12 5:56 p.m.
                             Re: still not right.scarab 1/23/12 7:17 p.m.
                 Re: still not right.General Vagueness 1/24/12 12:57 p.m.



contact us

The HBO Forum Archive is maintained with WebBBS 4.33.