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Re: It's always a bit depressing... | |
Posted By: Stephen L. (SoundEffect) <soundeffect@hotmail.com> | Date: 1/23/12 2:32 p.m. |
In Response To: Re: It's always a bit depressing... (bluerunner) : The end of Assault on the Control Room. You could just fight across the rock : bridge and go through the next two indoor areas, or you could steal a : banshee and fight from the air, or you could drop down on the brace and : skip the indoor areas. At the bottom you had the option of stealing a : ghost or fighting up the pyramid on foot. There's also a nice easter egg : there that rewarded exploration, and of course there's also all the fun : glitches and tricks you could do with the end cutscene. I almost managed : to splatter myself with a banshee this weekend. : I think the inclusion of invisible barriers is what irritates people and
OK, I thought the issue was just the paths. You described several ways to get the same task complete and some of the variation involved skipping some of the level. I'd put that on the level with Dutch's mission in ODST. Race through it in a vehicle or go on foot and fight every encounter. There are still a couple of areas to tackle the battles differently if you care to go exploring. Uplift Reserve is a larger fighting area though. In the end the Ziggurat portion of Assault on the Control room is a fairly physically small play area compared to some in Halo.
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Replies: |
AOTCR map scaled to Halo! | Stephen L. (SoundEffect) | 1/21/12 1:05 p.m. |
o_o | NartFOpc | 1/21/12 1:10 p.m. |
ಠ_ಠ | Sqorck | 1/22/12 12:17 a.m. |
O_O *NM* | Pkmnrulz240 | 1/21/12 1:12 p.m. |
()_() ! *NM* | Leviathan | 1/21/12 1:14 p.m. |
☉_☉ *NM* | kanbo | 1/21/12 1:22 p.m. |
*_* *NM* | pete_the_duck | 1/21/12 1:34 p.m. |
0.o | Quirel | 1/21/12 1:41 p.m. |
Re: 0.o | Stephen L. (SoundEffect) | 1/21/12 1:54 p.m. |
OH YEAH? *IMG* | uberfoop | 1/21/12 1:42 p.m. |
Re: OH YEAH? *IMG* | Stephen L. (SoundEffect) | 1/21/12 1:55 p.m. |
Re: OH YEAH? *IMG* | Pkmnrulz240 | 1/21/12 2:31 p.m. |
Moment killer | Quirel | 1/21/12 1:56 p.m. |
Re: OH YEAH? *IMG* | Louis Wu | 1/21/12 4:48 p.m. |
This weather seems natural, not artificial. | uberfoop | 1/21/12 5:09 p.m. |
Re: This weather seems natural, not artificial. | SonofMacPhisto | 1/21/12 5:31 p.m. |
it's ok, | GrimBrother IV | 1/24/12 8:09 a.m. |
That is just simply Awesome! *NM* | SEspider | 1/21/12 2:31 p.m. |
My God... It's full of stars... *NM* | ZackDark | 1/21/12 2:32 p.m. |
This reminds me a lot of | Hawaiian Pig | 1/21/12 2:32 p.m. |
Re: This reminds me a lot of | Stephen L. (SoundEffect) | 1/21/12 3:29 p.m. |
Fixed. *NM* | Louis Wu | 1/21/12 4:54 p.m. |
Re: Fixed. | Stephen L. (SoundEffect) | 1/21/12 5:04 p.m. |
Re: Fixed. | Hawaiian Pig | 1/21/12 10:14 p.m. |
Holy... | BlueNinja | 1/21/12 3:13 p.m. |
Re: Holy... | Stephen L. (SoundEffect) | 1/21/12 3:35 p.m. |
Re: Holy... | uberfoop | 1/21/12 3:40 p.m. |
Re: Holy... | Stephen L. (SoundEffect) | 1/21/12 4:28 p.m. |
Φ Φ | NsU Soldier | 1/21/12 3:18 p.m. |
ಥ_ಥ *NM* | General Vagueness | 1/21/12 5:21 p.m. |
Re: AOTCR map scaled to Halo! | ZaneZavin | 1/21/12 6:44 p.m. |
Re: AOTCR map scaled to Halo! | Stephen L. (SoundEffect) | 1/21/12 6:53 p.m. |
Re: AOTCR map scaled to Halo! | ZaneZavin | 1/21/12 7:22 p.m. |
Re: AOTCR map scaled to Halo! | Stephen L. (SoundEffect) | 1/21/12 7:29 p.m. |
Re: AOTCR map scaled to Halo! | tucsonbatman | 1/21/12 7:34 p.m. |
Re: AOTCR map scaled to Halo! | Stephen L. (SoundEffect) | 1/21/12 11:07 p.m. |
Re: AOTCR map scaled to Halo! | GrimBrother IV | 1/24/12 8:15 a.m. |
Slightly off topic... | tucsonbatman | 1/21/12 7:30 p.m. |
Re: Slightly off topic... | Stephen L. (SoundEffect) | 1/21/12 11:06 p.m. |
It's all about mass | ZackDark | 1/21/12 11:07 p.m. |
Re: It's all about mass | Stephen L. (SoundEffect) | 1/21/12 11:09 p.m. |
Re: It's all about mass | ZackDark | 1/21/12 11:11 p.m. |
I don't know about that, but... | uberfoop | 1/21/12 11:21 p.m. |
Yeah, I was afraid of that... | ZackDark | 1/21/12 11:34 p.m. |
Oops... | ZackDark | 1/21/12 11:49 p.m. |
Mind = fascinated, but thoroughly not blown. | Unique Name | 1/22/12 1:02 a.m. |
Re: Mind = fascinated, but thoroughly not blown. | Stephen L. (SoundEffect) | 1/22/12 7:06 a.m. |
It's always a bit depressing... | Ragashingo | 1/22/12 2:22 a.m. |
Re: It's always a bit depressing... | Stephen L. (SoundEffect) | 1/22/12 7:09 a.m. |
Re: It's always a bit depressing... | davidfuchs | 1/22/12 8:36 a.m. |
Re: It's always a bit depressing... | Stephen L. (SoundEffect) | 1/22/12 9:06 a.m. |
Re: It's always a bit depressing... | bluerunner | 1/23/12 1:46 p.m. |
Re: It's always a bit depressing... | Stephen L. (SoundEffect) | 1/23/12 2:32 p.m. |
Re: It's always a bit depressing... | Bry | 1/23/12 3:25 p.m. |
Re: It's always a bit depressing... | bluerunner | 1/23/12 3:43 p.m. |
Re: It's always a bit depressing... | Bry | 1/23/12 3:55 p.m. |
Re: It's always a bit depressing... | bluerunner | 1/23/12 4:11 p.m. |
Re: It's always a bit depressing... | Bry | 1/23/12 4:21 p.m. |
Re: It's always a bit depressing... | Stephen L. (SoundEffect) | 1/23/12 5:40 p.m. |
Re: It's always a bit depressing... | Stephen L. (SoundEffect) | 1/23/12 5:35 p.m. |
Re: It's always a bit depressing... | Gravemind | 1/22/12 10:00 a.m. |
Re: It's always a bit depressing... | Gravemind | 1/22/12 9:51 a.m. |
This is kind of a buzz kill | Joony Joon | 1/22/12 3:00 a.m. |
Re: This is kind of a buzz kill | uberfoop | 1/22/12 3:24 a.m. |
Re: This is kind of a buzz kill | Louis Wu | 1/22/12 8:13 a.m. |
Re: This is kind of a buzz kill | Joony Joon | 1/22/12 12:59 p.m. |
Re: This is kind of a buzz kill | Stephen L. (SoundEffect) | 1/22/12 1:27 p.m. |
Re: This is kind of a buzz kill | Flynn J Taggart | 1/23/12 12:15 a.m. |
Re: This is kind of a buzz kill | tucsonbatman | 1/23/12 5:43 a.m. |
Re: This is kind of a buzz kill | Stephen L. (SoundEffect) | 1/23/12 6:49 a.m. |
Re: This is kind of a buzz kill | Stephen L. (SoundEffect) | 1/22/12 7:20 a.m. |
I don't get it... | ZackDark | 1/22/12 8:53 a.m. |
Re: I don't get it... | Stephen L. (SoundEffect) | 1/22/12 9:08 a.m. |
Re: I don't get it... | Asa | 1/22/12 3:12 p.m. |
Re: I don't get it... | Leisandir | 1/22/12 8:26 p.m. |
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