In Response To: Master Chief as a character *Long* (Ibeechu)
I disagree with you about the Chief not having to make tough choices. I think deciding whether or not to tell ONI the whole truth about Sgt. Johnson and leaving Cortana in the hands of the enemy at the end of Halo 2 qualify as a tough choices.
I definitely agree that he doesn't appear to be much of a thinker in the games. He mostly just kills things and has information fed to him. I think the Chief as he is depicted in the novels needs to show up more in the games. His first training mission with Cortana and the Mark V in TFoR is a good example of them working almost as one mind, her feeding him intel and him deciding on the fly exactly what to do with her help, rather than Cortana as the brain and the Chief as the instrument that we see in the games. I'll concede that there's probably a very thin difference, but maybe that relationship just comes across better in the text than in the gameplay.
Also, I often feel like the "silent hero" thing is a cop out - skimping on the characterization and trying to cover it up by claiming they "want the player to be the character." Halo's not the only game that does this. It's bullshit. They can flesh him out and give this character real thoughts and feelings and the desire to express them without hindering the audience's ability to connect with him - they just have to be good writers and good storytellers. Great books and movies do it and you don't see audiences demanding that the protagonist shut up.
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