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Re: We need to talk, Frank. | |
Posted By: Narcogen <narcogen@rampancy.net> | Date: 6/7/11 3:12 a.m. |
In Response To: We need to talk, Frank. (Gravemind) : First off, I heard you on Spike TV yesterday afternoon talking about why you
What flabbergasts me is how the logic of this decision can be staring everybody in the face, and yet everyone's emotional desire for an H1 remake the way they want it forces them to ignore it. Couple thousand players? In what universe would it be worth supporting separate multi for such a small audience? If the audience is too small, it's not worth doing. If it is too large, it impacts Reach's playlists by making matches harder to make, increasing wait times or decreasing playlist variety (possibly both). Understanding how and why Bungie made playlists makes this impossible to ignore. Everything else is just "but, but.. I want H1 multi". : H1's MP work over XBL, and why. And nothing about game balance. Who cares
Probably as many as really care about H1 multi. We're talking about the edges of the base, here. (solution: don't make it a starting weapon)
Damn it, I had an overwhelmingly personal and emotional experience playing a videogame ten years ago, now please give me your clinical and technically astute reasons why I can't have it again exactly the same as I remember! Technical considerations are NOT more important than commercial ones.
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