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| Re: So, About Those Challenges | |
| Posted By: LegendaryMark <mark_likes_cake@hotmail.com> | Date: 5/27/11 1:41 p.m. |
In Response To: Re: So, About Those Challenges (GhaleonEB) I think this is probably for two reasons. Firstly, I imagine (as Foxman suggested in his reply) that Bungie are busy with other things right now and that creating and testing these challenges just isn't a high priority. More significantly though, there are design arguments for not varying the challenges too much and keeping them broadly within the categories you've defined so thoroughly in your post. Having a sense of continuity and familiarity is important, I know I don't even look at the text for "kill X dudes" any more, I just look at the number and know what to do :) There's a value behind being able to say "oh, it's that one". There's also the high chance that any "interesting" daily may be missed. Personally, I don't fancy checking the challenges every single day for a year because I'm worried I might miss something interesting! That's why (as you noted in your article) I think the weekly challenges show more variety - there's a much higher chance everyone still active will come across them at some point during the week. TL:DR - I'd conjecture the constraints are by design, not innate in the system. But of course I would say that, I'm a programmer :D : The main reason I question the flexibiilty is because of how limited the
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| Replies: |
| So, About Those Challenges | GhaleonEB | 5/27/11 12:35 a.m. |
| Good Read, Nice to see it explored. | Revenant1988 | 5/27/11 9:16 a.m. |
| One other thing, | Revenant1988 | 5/27/11 9:28 a.m. |
| Well done. | FoxmanFX | 5/27/11 10:02 a.m. |
| Re: So, About Those Challenges | LegendaryMark | 5/27/11 10:49 a.m. |
| Re: So, About Those Challenges | GhaleonEB | 5/27/11 11:53 a.m. |
| Re: So, About Those Challenges | FoxmanFX | 5/27/11 12:14 p.m. |
| Re: So, About Those Challenges | LegendaryMark | 5/27/11 1:41 p.m. |
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